Skip to content

Releases: DArkHekRoMaNT/TeleportationNetwork

v1.13.0

19 Jul 13:02

Choose a tag to compare

  • Support for both (stable and net7) game builds

v1.12.1

07 Jul 00:41

Choose a tag to compare

  • Removed WIP underwater teleport structure
  • Fixed custom name with curly brackets error

v1.12.0

03 Jul 11:29

Choose a tag to compare

  • Structure generation once again heavily rewritten, instead of a grid, it again uses the minimum distance. The problem on servers may return, but I completely abandoned the vanilla way of storing the structure position in the region and use my own thread-safe list, this may help
  • Most of the biome generator hardcoded properties are in json, now it's easily configurable
  • Fixed cobble skull generation in structures (never worked)
  • Fixed teleport frame loading from structure in some cases (store code instead of stack in attributes)
  • Added lava, water and air meta blocks. Vanilla filler is broken and fluids don't work correctly when using WorldEdit. Needed for some structures in the future
  • Added several other WIP meta blocks for structures
  • Disabled roads
  • Rewritten commands
  • Some other refactoring and cleanup

v1.11.0-rc.1

14 May 06:41

Choose a tag to compare

  • Rewrited teleport generator to grid system, fixed MinTeleportDistance issues
  • Added new tower teleport structure

v1.10.1

19 Apr 07:33

Choose a tag to compare

  • Feature: Update trader structure and improve biome generator
  • Fixed: NRE when look at teleport with broken BlockEntity (OnPickBlock crash)
  • Fixed: Several bugs in teleport generation and refactoring
  • Fixed: Race condition with MinTeleportDistance check (possibly fix few teleports in same place)
  • Disable fix mapping for teleport frame stack (don't work correctly)

v1.10.0

05 Apr 23:31

Choose a tag to compare

  • Fixed teleport interface
  • Fixed strange bug with IDE/packaged source path
  • Now uses waypoint data directly from WaypointMapLayer instead of copy
  • Updated schematics
  • Updated modicon
  • Updated commands for the new API, moved a few to CommonLib
  • Updated config to CommonLib 2.0.2+

v1.9.0-rc.2

26 Mar 10:24

Choose a tag to compare

  • Updated to 1.18.0-pre.7 (fix #11)

v1.9.0-rc.1

11 Mar 15:01

Choose a tag to compare

  • Updated to 1.18.0-pre.6
  • Now depends on CommonLib v1.0.3

v1.8.0-rc.1

06 Jan 03:46

Choose a tag to compare

  • New simplify server-oriented teleport manager
  • UI refactoring
  • Subnetwork not working now (in progress)
  • Added map marker for teleport
  • Added check for teleport exists on load
  • Added restore stability command (/rst or /rst [player])
  • Added new config system (check /cfg and .cfg), old configs will be reset to default
  • Added import to WorldEdit command (/tpimp import)
  • Added idle, active and player teleported sounds
  • Added enity teleported particles (not work correctly on long distance teleports)
  • Added teleport glowing
  • Removed progress ring
  • Improved teleport particles
  • Broken teleport not render seal now
  • Fixed seal renderer during temporal effect
  • Fixed .tpdlg target teleport position
  • Fixed stability consumption not affected by StabilityTeleportMode
  • Improved teleport cancel check
  • Added tpimp pasteraw (not replace meta blocks)
  • Added move to teleport by click on map in creative
  • Save teleport frame when broken and render it in inventory
  • Added own structure generator:
    • Teleport structures randomization (biom-dependent stone, random roofing, wood and more)
    • Generate base and pillars, if required
    • Faster than vanilla generator (checks minimum distance first, not during structure generation)
  • Added new config options:
    • TeleportBuildProtected for teleport structure build protection mode (on, off or trader only)
    • BiomlessTeleports for generate only standart granite and aged wood teleports
    • DarknessMode for remove paper and metal lanterns from teleport structures
  • Added claim BuildOrBreak check for change frame
  • Changed rename dialog to edit dialog
  • Now you can also add note, change color and icon, pin teleport on the map or change the sort order via Shift + RMB on teleport block or RMB on the map icon
  • All teleport properties except name are client-side and not synced with other players
  • Name can only be changed if you have Use rights in claim (or you are in creative)
  • In the teleport list, names are sorted alphabetically (+client sort order)
  • Note is also displayed in hover text on the map and in the teleport list dialog
  • Added client config option for default icon and color of normal teleport, and color of broken teleport
  • Edit teleport dialog can be opened for broken teleport, but color will be ignored until repaired

New since pre.7:

  • Added config for disable special teleports
  • Fixed tpimp command

v1.8.0-pre.7

08 Nov 22:50

Choose a tag to compare

v1.8.0-pre.7 Pre-release
Pre-release
  • Added claim BuildOrBreak check for change frame
  • Changed rename dialog to edit dialog
  • Now you can also add note, change color and icon, pin teleport on the map or change the sort order via Shift + RMB on teleport block or RMB on the map icon
  • All teleport properties except name are client-side and not synced with other players
  • Name can only be changed if you have Use rights in claim (or you are in creative)
  • In the teleport list, names are sorted alphabetically (+client sort order)
  • Note is also displayed in hover text on the map and in the teleport list dialog
  • Added client config option for default icon and color of normal teleport, and color of broken teleport
  • Edit teleport dialog can be opened for broken teleport, but color will be ignored until repaired