Releases: DArkHekRoMaNT/TeleportationNetwork
Releases · DArkHekRoMaNT/TeleportationNetwork
v1.13.0
- Support for both (stable and net7) game builds
v1.12.1
- Removed WIP underwater teleport structure
- Fixed custom name with curly brackets error
v1.12.0
- Structure generation once again heavily rewritten, instead of a grid, it again uses the minimum distance. The problem on servers may return, but I completely abandoned the vanilla way of storing the structure position in the region and use my own thread-safe list, this may help
- Most of the biome generator hardcoded properties are in json, now it's easily configurable
- Fixed cobble skull generation in structures (never worked)
- Fixed teleport frame loading from structure in some cases (store code instead of stack in attributes)
- Added lava, water and air meta blocks. Vanilla filler is broken and fluids don't work correctly when using WorldEdit. Needed for some structures in the future
- Added several other WIP meta blocks for structures
- Disabled roads
- Rewritten commands
- Some other refactoring and cleanup
v1.11.0-rc.1
- Rewrited teleport generator to grid system, fixed MinTeleportDistance issues
- Added new tower teleport structure
v1.10.1
- Feature: Update trader structure and improve biome generator
- Fixed: NRE when look at teleport with broken BlockEntity (OnPickBlock crash)
- Fixed: Several bugs in teleport generation and refactoring
- Fixed: Race condition with MinTeleportDistance check (possibly fix few teleports in same place)
- Disable fix mapping for teleport frame stack (don't work correctly)
v1.10.0
- Fixed teleport interface
- Fixed strange bug with IDE/packaged source path
- Now uses waypoint data directly from WaypointMapLayer instead of copy
- Updated schematics
- Updated modicon
- Updated commands for the new API, moved a few to CommonLib
- Updated config to CommonLib 2.0.2+
v1.9.0-rc.2
- Updated to 1.18.0-pre.7 (fix #11)
v1.9.0-rc.1
- Updated to 1.18.0-pre.6
- Now depends on CommonLib v1.0.3
v1.8.0-rc.1
- New simplify server-oriented teleport manager
- UI refactoring
- Subnetwork not working now (in progress)
- Added map marker for teleport
- Added check for teleport exists on load
- Added restore stability command (/rst or /rst [player])
- Added new config system (check /cfg and .cfg), old configs will be reset to default
- Added import to WorldEdit command (/tpimp import)
- Added idle, active and player teleported sounds
- Added enity teleported particles (not work correctly on long distance teleports)
- Added teleport glowing
- Removed progress ring
- Improved teleport particles
- Broken teleport not render seal now
- Fixed seal renderer during temporal effect
- Fixed .tpdlg target teleport position
- Fixed stability consumption not affected by StabilityTeleportMode
- Improved teleport cancel check
- Added tpimp pasteraw (not replace meta blocks)
- Added move to teleport by click on map in creative
- Save teleport frame when broken and render it in inventory
- Added own structure generator:
- Teleport structures randomization (biom-dependent stone, random roofing, wood and more)
- Generate base and pillars, if required
- Faster than vanilla generator (checks minimum distance first, not during structure generation)
- Added new config options:
- TeleportBuildProtected for teleport structure build protection mode (on, off or trader only)
- BiomlessTeleports for generate only standart granite and aged wood teleports
- DarknessMode for remove paper and metal lanterns from teleport structures
- Added claim BuildOrBreak check for change frame
- Changed rename dialog to edit dialog
- Now you can also add note, change color and icon, pin teleport on the map or change the sort order via Shift + RMB on teleport block or RMB on the map icon
- All teleport properties except name are client-side and not synced with other players
- Name can only be changed if you have Use rights in claim (or you are in creative)
- In the teleport list, names are sorted alphabetically (+client sort order)
- Note is also displayed in hover text on the map and in the teleport list dialog
- Added client config option for default icon and color of normal teleport, and color of broken teleport
- Edit teleport dialog can be opened for broken teleport, but color will be ignored until repaired
New since pre.7:
- Added config for disable special teleports
- Fixed tpimp command
v1.8.0-pre.7
- Added claim BuildOrBreak check for change frame
- Changed rename dialog to edit dialog
- Now you can also add note, change color and icon, pin teleport on the map or change the sort order via Shift + RMB on teleport block or RMB on the map icon
- All teleport properties except name are client-side and not synced with other players
- Name can only be changed if you have Use rights in claim (or you are in creative)
- In the teleport list, names are sorted alphabetically (+client sort order)
- Note is also displayed in hover text on the map and in the teleport list dialog
- Added client config option for default icon and color of normal teleport, and color of broken teleport
- Edit teleport dialog can be opened for broken teleport, but color will be ignored until repaired