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Merged
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Create gui/spectate #1365
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1ed5e22
Create tooltips.lua
TymurGubayev 7abc355
Create tooltips.rst
TymurGubayev 66dce0d
Update docs/gui/tooltips.rst
TymurGubayev c27777a
Update gui/tooltips.lua
TymurGubayev 0ca5a9a
enter emoticons
TymurGubayev 0f6aeba
fix GetScreenCoordinates for ASCII mode
TymurGubayev be5bccd
tooltips.rst: add IMPORTANT NOTE as well as some clarifications
TymurGubayev 9484f8e
vieport.window_x -> .coord
TymurGubayev 33dbe85
use `getUnitsInBox(pos1, pos2)` overload
TymurGubayev 8d345a7
make this an overlay
TymurGubayev 66d8d39
make possible to show specific stress/happiness levels; add config UI
TymurGubayev e97201c
trim trailing whitespaces
TymurGubayev 2e1cf87
fix an ASCII mode exception
TymurGubayev 7e53def
render mouse tooltips over unit banners
TymurGubayev ec27b39
use list instead of labels in config UI
TymurGubayev 5ec1e54
persist config (globally)
TymurGubayev 6c98c34
Merge branch 'master' into gui/tooltips/1
TymurGubayev 7abd0f9
Delete docs/gui/tooltips.rst
TymurGubayev bb4972f
Delete gui/tooltips.lua
TymurGubayev 561eeab
implement gui/spectate.lua
TymurGubayev 3c3fa05
adjust starting position
TymurGubayev 40f3913
Merge branch 'master' into HEAD
myk002 46689c2
refactor UI and use upstreamed functionality
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| gui/tooltips | ||
| ============ | ||
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| .. dfhack-tool:: | ||
| :summary: Show name and job tooltips near units on map. | ||
| :tags: fort inspection | ||
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| **IMPORTANT NOTE**: the tooltips will show over any vanilla UI elements! | ||
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| This script shows "tooltips" in two optional modes: | ||
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| * following the mouse, when a unit is underneath the cursor; | ||
| * following units on the map. | ||
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| Information shown includes happiness indicator, name, and current job. | ||
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| Usage | ||
| ----- | ||
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| :: | ||
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| gui/tooltips | ||
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needs disclaimer that tooltips will show over any vanilla UI elements:

The
digascii overlays suffer from the same problem. I don't know of any good solution here. I'm not saying that any behavior needs to change -- just needs to be documented.There was a problem hiding this comment.
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added an
**IMPORTANT NOTE**at the beginning of the description text