@@ -1229,9 +1229,9 @@ void RB_RunVisTests( )
12291229 gl_genericShader->BindProgram ();
12301230
12311231 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
1232- SetUniform_Color ( gl_genericShader, Color::White );
1232+ gl_genericShader-> SetUniform_Color ( Color::White );
12331233
1234- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_CONST, alphaGen_t::AGEN_CONST );
1234+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_CONST, alphaGen_t::AGEN_CONST );
12351235 gl_genericShader->SetUniform_ModelMatrix ( backEnd.orientation .transformMatrix );
12361236 gl_genericShader->SetUniform_ModelViewProjectionMatrix ( glState.modelViewProjectionMatrix [ glState.stackIndex ] );
12371237
@@ -1785,8 +1785,8 @@ static void RB_RenderDebugUtils()
17851785
17861786 // set uniforms
17871787 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
1788- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
1789- SetUniform_Color ( gl_genericShader, Color::Color (0 , 0 , 0 , 0 ) );
1788+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
1789+ gl_genericShader-> SetUniform_Color ( Color::Color (0 , 0 , 0 , 0 ) );
17901790
17911791 // bind u_ColorMap
17921792 gl_genericShader->SetUniform_ColorMapBindless (
@@ -1858,8 +1858,8 @@ static void RB_RenderDebugUtils()
18581858
18591859 // set uniforms
18601860 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
1861- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
1862- SetUniform_Color ( gl_genericShader, Color::Black );
1861+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
1862+ gl_genericShader-> SetUniform_Color ( Color::Black );
18631863
18641864 // bind u_ColorMap
18651865 gl_genericShader->SetUniform_ColorMapBindless (
@@ -2140,8 +2140,8 @@ static void RB_RenderDebugUtils()
21402140
21412141 // set uniforms
21422142 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
2143- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
2144- SetUniform_Color ( gl_genericShader, Color::Black );
2143+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
2144+ gl_genericShader-> SetUniform_Color ( Color::Black );
21452145
21462146 GL_State ( GLS_DEFAULT );
21472147 GL_Cull ( cullType_t::CT_TWO_SIDED );
@@ -2223,8 +2223,8 @@ static void RB_RenderDebugUtils()
22232223
22242224 // set uniforms
22252225 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
2226- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_IDENTITY );
2227- SetUniform_Color ( gl_genericShader, Color::Black );
2226+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_IDENTITY );
2227+ gl_genericShader-> SetUniform_Color ( Color::Black );
22282228
22292229 GL_State ( GLS_DEFAULT );
22302230 GL_Cull ( cullType_t::CT_TWO_SIDED );
@@ -2329,7 +2329,7 @@ static void RB_RenderDebugUtils()
23292329
23302330 // set uniforms
23312331 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
2332- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_CUSTOM_RGB, alphaGen_t::AGEN_CUSTOM );
2332+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_CUSTOM_RGB, alphaGen_t::AGEN_CUSTOM );
23332333
23342334 // bind u_ColorMap
23352335 gl_genericShader->SetUniform_ColorMapBindless (
@@ -2358,7 +2358,7 @@ static void RB_RenderDebugUtils()
23582358 GL_Cull ( cullType_t::CT_TWO_SIDED );
23592359 GL_State ( GLS_DEPTHTEST_DISABLE );
23602360
2361- SetUniform_Color ( gl_genericShader, Color::Black );
2361+ gl_genericShader-> SetUniform_Color ( Color::Black );
23622362
23632363 w = 300 ;
23642364 h = 300 ;
@@ -2419,8 +2419,8 @@ static void RB_RenderDebugUtils()
24192419 }
24202420
24212421 // set uniforms
2422- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
2423- SetUniform_Color ( gl_genericShader, Color::Black );
2422+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
2423+ gl_genericShader-> SetUniform_Color ( Color::Black );
24242424
24252425 GL_State ( GLS_POLYMODE_LINE | GLS_DEPTHTEST_DISABLE );
24262426 GL_Cull ( cullType_t::CT_TWO_SIDED );
@@ -2472,7 +2472,7 @@ static void RB_RenderDebugUtils()
24722472
24732473 Tess_End ();
24742474
2475- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_CUSTOM_RGB, alphaGen_t::AGEN_CUSTOM );
2475+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_CUSTOM_RGB, alphaGen_t::AGEN_CUSTOM );
24762476 }
24772477 } // i == 1
24782478 else
@@ -2507,15 +2507,15 @@ static void RB_RenderDebugUtils()
25072507 }
25082508
25092509 // if(node->shrinkedAABB)
2510- // SetUniform_Color( gl_genericShader, colorBlue);
2510+ // gl_genericShader-> SetUniform_Color(colorBlue);
25112511 // else
25122512 if ( node->visCounts [ tr.visIndex ] == tr.visCounts [ tr.visIndex ] )
25132513 {
2514- SetUniform_Color ( gl_genericShader, Color::Green );
2514+ gl_genericShader-> SetUniform_Color ( Color::Green );
25152515 }
25162516 else
25172517 {
2518- SetUniform_Color ( gl_genericShader, Color::Red );
2518+ gl_genericShader-> SetUniform_Color ( Color::Red );
25192519 }
25202520 }
25212521 else
@@ -2527,11 +2527,11 @@ static void RB_RenderDebugUtils()
25272527
25282528 if ( node->visCounts [ tr.visIndex ] == tr.visCounts [ tr.visIndex ] )
25292529 {
2530- SetUniform_Color ( gl_genericShader, Color::Yellow );
2530+ gl_genericShader-> SetUniform_Color ( Color::Yellow );
25312531 }
25322532 else
25332533 {
2534- SetUniform_Color ( gl_genericShader, Color::Blue );
2534+ gl_genericShader-> SetUniform_Color ( Color::Blue );
25352535 }
25362536 }
25372537
@@ -2628,8 +2628,8 @@ void DebugDrawBegin( debugDrawMode_t mode, float size ) {
26282628
26292629 // set uniforms
26302630 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
2631- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
2632- SetUniform_Color ( gl_genericShader, colorClear );
2631+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
2632+ gl_genericShader-> SetUniform_Color ( colorClear );
26332633
26342634 // bind u_ColorMap
26352635 gl_genericShader->SetUniform_ColorMapBindless (
@@ -3787,7 +3787,7 @@ void RB_ShowImages()
37873787
37883788 // set uniforms
37893789 gl_genericShader->SetUniform_AlphaTest ( GLS_ATEST_NONE );
3790- SetUniform_ColorModulateColorGen ( gl_genericShader, colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
3790+ gl_genericShader-> SetUniform_ColorModulateColorGen ( colorGen_t::CGEN_VERTEX, alphaGen_t::AGEN_VERTEX );
37913791 gl_genericShader->SetUniform_TextureMatrix ( matrixIdentity );
37923792
37933793 GL_SelectTexture ( 0 );
0 commit comments