DEPLS2 rel 20170106
- Fixed SetUnitOpacity can't be called in storyboard Initialize function
- Added
LoadDEPLS2Image
storyboard function - Moved
DEPLS.LoadConfig
function to global namespace - Refactored note loader, less messy now
- Moved letterboxing code from
livesim.lua
tomain.lua
- Added SetUnitOpacity and GetCurrentAudioSample storyboard functions
- Added os.time and os.clock in storyboard
- JIT is now on for Android
- Added LuaFFT for storyboard usage. (use
luafft = require"luafft"
thenluafft.fft
to use) - SIF beatmap, captured version is supported now (but it's not supported for usage in DEPLS2 beatmap folder)
I'm too lazy to provide Windows fused executable at the moment (also I'm running out of dataplan).