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Embers Rekindled: Re-Ignited

Embers is best described as a dwarven magic mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a limited form of power that you must extract from the world's core near bedrock.

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CurseForge Modrinth

Contact

You can also talk about Embers Re-Ignited and contact me about the port on my discord @ Rieno

So about that port

Things I have changed:

  • Full forward port to Minecraft 1.21.1 and NeoForge
  • New Ember consumer blocks Ember Kinetic Motor converts embers to create rotation (upgradable with catalytics) and Ember Dynamo converts Embers to FE
  • New compat goggles that combine the Ashen goggles and creates Engineer's goggles into one item
  • Sable sub-level support so you can transfer embers acoss sable/aeronautics contraptions
  • Create blaze burners can consumer Embers to HEAT and adding a bellows superheats SEATHING blaze burners
  • Ember funnels attached to a blaze burner will check a 3x3 and supply embers to up to 9 blaze burners in the 3x3
  • Hearth Coil can heat and super heat blaze burners placed on top of it

About

Forward port of Embers Rekindled to Minecraft 1.21.1 NeoForge with some extra features and create + sable integrations

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