| No | Name | Task descriptions | Contribution % |
|---|---|---|---|
| 1 | DarrylBD99 | class design, center first card, most commands, gameplay, GUI w SWING (Partially), SET/MAP/LIST, and polishing | 25 |
| 2 | ////////// | center first card, first player, score system, save and load feature and video editing pt2 | 25 |
| 3 | ////////// | trick winner, next round system, save feature and video editing pt1 & pt2 | 25 |
| 4 | ////////// | Deck generation, Player Hand, Card dealing, draw card and bug fixing | 25 |
Mark Y for Complete, P for Partial done, N for Not implemented.
| No | Feature | Completed (Y/P/N) |
|---|---|---|
| 1 | All cards should be faced up to facilitate checking. | Y |
| 2 | Start a new game with randomized 52 cards. | Y |
| 3 | The first card in the deck is the first lead card and is placed at the center. | Y |
| 4 | The first lead card determines the first player. | Y |
| 5 | Deal 7 cards to each of the 4 players. | Y |
| 6 | All players must follow the suit or rank of the lead card. | Y |
| 7 | The highest-rank card with the same suit as the lead card wins the trick. | Y |
| 8 | The winner of a trick leads the next card. | Y |
| 9 | If a player cannot follow suit or rank, the player must draw from the deck until a card can be played. | Y |
| 10 | When the remaining deck is exhausted and the player cannot play, the player does not play in the trick. | Y |
| 11 | Finish a round of game correctly. Display the score of each player. | Y |
| 12 | Can exit and save the game (use file or database). | Y |
| 13 | Can resume the game. The state of the game is restored when resuming a game (use file or database). | Y |
| 14 | Reset the game. All scores become zero. Round and trick number restart from 1. | Y |
| 15 | Support GUI playing mode (cards should be faced up or down as in the real game). The GUI can be in JavaFX, Swing, Spring, or Android. | P |
| 16 | Keep the console output to facilitate checking. The data in console output and the GUI must tally. | Y |