Just getting going with this -- Based on Braitenberg's Vehicles concept, this is a libray containing some specific flavors of neural network architecutres, simulated environemnts and entity objects
- Entity holds the vehicle-specific classes, operations and processes, including the entity definition, senses, and actions
- World holds the pygame visualization, step update
- For now, I just dumped in the pygame froggerbot implementation -- it's super messy.
- (we may move this to the Neural Webs package to make it cleaner)
- For now, holds the network strucutres, optimizers, layers, etc.
https://mermaid.js.org/config/Tutorials.html
flowchart LR;
A --> B;
A --> C;