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The Cosmic Cult #3288
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RSI Diff Bot; head commit 619549e merging into 95517d3 Resources/Textures/_DV/CosmicCult/Clothing/cosmiccult_armor.rsi
Resources/Textures/_DV/CosmicCult/Effects/ability_imposition_overlay.rsi
Resources/Textures/_DV/CosmicCult/Effects/ability_lapsepolymorph.rsi
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Why did you move it under _DV? |
Because the content is of my design, rather than of an originating server's design - and so it goes under the DV namespace as here it is content unique to DeltaV, rather than upstream. Especially since i forsee tweaks made to cater to the DeltaV playspace! 😄 |
direction review incoming give us 24 hours |
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welcome to direction approval may i take your order
waiter waiter may i order a serving of "merge to master" please? thank you |
understood our fishchef should be working on that would you like any appetizers or drinks with that |
just a tall glass of water with no ice. thank you very much |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
for more information, see https://pre-commit.ci
This reverts commit 5e24490.
for more information, see https://pre-commit.ci
Co-authored-by: Tobias Berger <[email protected]> Signed-off-by: pathetic meowmeow <[email protected]>
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Just in time for garbage day tomorrow |
Now this is exciting >:3 |
About the PR
This PR adds The Cosmic Cult, a Major Antagonist.
Why / Balance
As it is a major antag, it affects balance in a nuanced yet complex way. Playtesting is required. This antag is already fully functional on other servers.
Technical details
Affecting wizden/upstream code; this makes changes to:
DamageSystem to allow for an entity's damagecontainer to be changed on-the-fly.
SharedMindSystem to allow for the complete wiping of a cultist's gamemode objectives on deconversion.
RespirationSystem to allow for cultists to bypass respiration needs while in a vaccuum, but otherwise breathe normally.
Media
https://www.youtube.com/watch?v=ZM2cE20K6w8
Please note, the above video is a tad outdated, primarily in terms of polish.
Furthermore, Entropy is no longer an item, and is an internal resource that cultists have.
The Monument UI has recieved a lot of polish.
The Monument has a special placement indicator, and can be moved once at cult Phase 2.
Requirements
Breaking changes
This does not break anything as far as i am aware of.
Changelog
🆑 AftrLite & more, with special thanks to sowelipililimute, ruddygreat, Toby, beck-thompson, TGRCDev, TheElement, Nahu Pyrope, & Octofoss.