-
Notifications
You must be signed in to change notification settings - Fork 474
Projectile foreign bodies #3600
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
Projectile foreign bodies #3600
Conversation
woundmed 67.5% complete blocked by that |
I feel like AP rounds should have a lower chance to embed the less armored a person is. After all they are designed to punch through armor and keep going. But if it punches through a hardsuit first it should have higher embed chance |
direction has no plans for the forseeable future to block delta-v content based on the development efforts of another codebase which we have historically had difficulties incorporating into ours in a beneficial manner. we will cross the woundmed bridge when we get to it. |
it will be reverted or need great reworking to work with wounds instead of a bespoke system |
it is not guaranteed that direction will give goobstation woundmed the greenlight |
Would it make more sense to use a retractor or scalpel over a bonesaw? From all my experience with bullet wounds from popular media, typically you dont need to saw through bone to get a bullet out, just an incision (which had been done), something to hold it open, and forceps to grab the bullet. |
Content.Shared/_DV/Projectiles/SurgeryRemoveForeignBodyStepComponent.cs
Outdated
Show resolved
Hide resolved
Content.Shared/_DV/Projectiles/BodyForeignBodyContainerComponent.cs
Outdated
Show resolved
Hide resolved
Content.Shared/_DV/Projectiles/BodyForeignBodyContainerComponent.cs
Outdated
Show resolved
Hide resolved
Content.Shared/_DV/Projectiles/SimpleForeignBodyContainerComponent.cs
Outdated
Show resolved
Hide resolved
92b3d3b
to
0b86129
Compare
for more information, see https://pre-commit.ci
About the PR
projectiles can now spawn foreign bodies stuck in someone
atm this is limited to guns, which can get a bullet, incendiary bullet, or an uranium bullet someone stuck in someone
embedded bullets take 5 minutes before they start doing effects
BaseBullet embeds a 0.05/s poison at 50% base chance
BaseBulletAP embeds the same as above but w/ 75% base chance
BaseBulletPractice embeds at 0% base chance
BaseBulletIncendiary embeds a 0.05/s burn at 50% base chance
BaseBulletUranium embeds a 0.05/s radiation at 50% base chance
the chance is modified by the Piercing of worn armour
Why / Balance
Technical details
Media
Requirements
Breaking changes
Changelog
🆑