Asakim Tweaks - #6452
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About the PR
pr freeze over? splendid! 500 microbalance PRs
Asakim crit/death thresholds have been raised to 120/240, since Euphoria did that and nobody's complained yet. I think.The Asakim autopulser can now fire 30 lethal or 40 disabler rounds at full charge, up from like 20 lethal and something like 30 disabler. Recharge rate has been adjusted to match, and should be a little bit faster.>UPGRADEobjective has been removed, as shitmed no longer exists. This will bias Asakim towards being hostile more often.Why / Balance
Judging by the overall sentiment I've seen on the Discord, Asakim have been generally underperforming in combat situations against crew. While this is largely due to the inherent aspect of a rare ghostrole getting taken by unrobust gamers, I do believe there are some changes that should probably be made to counteract this. A single hostile asakim should be a genuine threat to Security, and should probably require an armed response to take down.
Crewmembers really should not be wearing the literal springtrap suit that Asakim armor is. 80% slowdown should be a good enough deterrent, or at the very least, will be an entertaining punishment for those who wish to powergame. Fully ignoring equipment slowdown is something that would only end up being an issue in the most niche of niche circumstances, especially considering Asakim are already the rarest antag in the game. And in that case it would probably be really funny
I felt it would probably be overkill to straight up say "DO NOT VALIDHUNT" in the ghostrole rules, and a bit overly limiting at that. It's already way too long as-is.
Technical details
mono namespaced changes are taken from Monolith-Station/Monolith#2372, and are thus not commented
Media
non-asakim armor slowdown
2026-08-2518-57-50-ezgif.com-crop-video.mp4
Requirements
Licensing
Changelog
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