Acid Warp is an eye candy program which displays various patterns and animates them by changing the palette. Originally it was an MS-DOS / Windows program by Noah Spurrier and Mark Bilk and was made in 1992/1993.
This is a fork by Matthew Zavislak based on the previous SDL2-based port by Boris Gjenero to the SDL 1.2 / 2 library. That, in turn, is based on the Linux SVGALib port by Steven Wills.
This fork can be built for:
- Android phones, tablets, and TVs (10+)
- iOS phones and iPadOS tablets (15.6+)
- macOS devices (11.5+)
- Linux devices (22.04+)
- Windows devices (Windows 10+, DirectX 11+)
For detailed build instructions for each platform, see:
| Platform | Status / Download Link |
|---|---|
| Android | ![]() |
| iOS / iPadOS | |
| macOS | |
| Linux | |
| Windows |
Click or tap anywhere on the screen to show/hide the on-screen control overlay:
Use the following keys or remote control buttons to control the program:
| Key | Action |
|---|---|
| Up | Animate faster |
| Down | Animate slower |
| Left | Lock/unlock on current pattern |
| Right | Switch to the next palette |
| Select or N | Switch to the next pattern |
| P | Pause / Resume animation |
| Back | Exit the app |
| Home | Exit the app |
SDL3 and SDL3_image versions are centrally managed in the SDL_VERSION and SDL3_IMAGE_VERSION files at the repository root. SDL3 and SDL3_image artifacts are automatically downloaded during builds and are not checked into version control.
To update SDL3 and SDL3_image across all platforms:
- Update the version in
SDL_VERSION(e.g.,3.2.26) - Update the version in
SDL3_IMAGE_VERSION(e.g.,3.2.4)
Build systems will automatically download the new versions:
- Android: Gradle downloads SDL3-{version}.aar and SDL3_image-{version}.aar automatically before build, removing old versions
- iOS/macOS: Xcode Run Script build phase checks the installed SDL3.xcframework and SDL3_image.xcframework versions and automatically downloads/updates if needed
- Linux/Windows: Installed via package managers
Note: Steps 2 and 3 have comments in their respective files pointing to each other as a reminder to keep them in sync.
To check which SDL3 and SDL3_image versions are currently installed on your system:
- Linux:
pkg-config --modversion sdl3pkg-config --modversion SDL3_image
- Windows (MSYS2):
pacman -Q mingw-w64-x86_64-sdl3pacman -Q mingw-w64-x86_64-sdl3-image
- Standardize version numbering across all platforms, continuing from the original MS-DOS version 4.2 (1993).
- Update to SDL 3.2.26 and SDL3_image 3.2.4.
- Add GUI controls
Add iOS / iPadOS / macOS / Windows / Linux support; support logo display on smaller screen sizes; other minor enhancements.
Add a new pattern created by the Anthropic Claude agent and also some minor code cleanups.
Adds screen orientation change handling and minor cleanups targeting initial Android phone & tablet support.
Uses SDL 3 and OpenGL ES 2.0, and features a streamlined and enhanced version targeted at Android TV.
- Increase logo size (when screen size allows)
- Smoother "next" handling - simply treat as a timer expiration, which enables the same fadeout/fadein transition as would happen without "next" being issued
- Add Android TV remote support (See above)
- Fix most warnings related to int/long/double handling
- Support for anything but Android, iOS, iPadOS
- Compatibility with SDL before 3
- OpenGL support other than ES
- Lookup table usage for pattern layout
- Single-threaded pattern layout generation
- CPU-based palette rotation
- Icon generation (but add bitmap for generating 16x9 logo for use in icons)
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For more information about the original DOS version, see: noah.org.
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For more information about the Linux port, see: ibiblio.org.
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For more information about the SDL port, see: dreamlayers/acidwarp
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For more information about the Amiga port, see: aminet.net
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For more information about SDL, see: libsdl-org/SDL.
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For more information about Acid Warp's history, see: eyecandyarchive.com.
Note: there are alternate spellings: Acidwarp, AcidWarp. We use Acid Warp here, based on the original DOS README.
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As this is a descendent of Steven Will's "AcidWarp for Linux" which was GPL licensed, this too is and must be also GPL licensed. See gpl-3.0.md
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Note that the original project predated modern open-source licensing and was described as "All Rights reserved. Private Proprietary Source Code", and:
- v. 3.22:
This program is free and public domain. It may not be used for profit.(1992) - v. 4.2 :
This is free software. (1993)
- v. 3.22:
- Many heartfelt thanks to all previous authors especially (of course) Noah.
- Kudos to the Anthropic team as Claude was quite useful during the porting process.
- Additional thanks to Scott Ostler, for his mentoring with the iOS / iPadOS / macOS ports.


