A custom port of the 3rd Zigock Bot II mod for Quake II, with the ZigFlag (Capture and Hold) game mode, bugfixes, and enhancements from various sources including tastyspleen, yquake2, OpenTDM, and OpenFFA.
Originally built for nostalgia of the 90's Quake II deathmatch servers, this mod keeps the look and feel of the original game while adding a polished multiplayer experience with some of the best bots available for the Quake II engine.
Yamagi Quake II is the recommended client. Also compatible with vkQuake2 and Q2Pro.
The premise is simple: get the flag and keep it. Plays on standard Deathmatch maps.
- Simple HUD enhancements with optional combat HUD, player identification, and rank/timer display
- Automatic bot control and autospawning at level start
- Visual and audio notifications for flag holders
- Customized dogtags on scoreboard
- Optional flag respawn, frag bonus, and health drain from subdued holders
- Optional auto weapon switching, respawn protection, and grapple
- Skin and model teams with bonuses/penalties on flag possession and friendly fire
store/recallcommands to save and restore player position (Jump mod style)- Remaining time display for all game modes
- Basic Team Deathmatch support (
set tdm 1) - Random player spawn points on map start
- Fixed menu item selection
- Improved aim (
aimfix) - Quake 2 gameplay flaw fixes (fixflaws)
See CONFIG.md for full configuration details.
- Download the latest release from Releases.
- Extract the mod files into your Quake II directory alongside other mods (e.g.,
baseq2,ctf). - Some features require assets from the base game:
- CTF / Grapple: Copy
ctf/pak*.pakinto the3zb2/directory. Rename existing pak files to avoid conflicts (e.g.,pakX.pak). - Mission Pack 1 (Reckoning): Copy
xatrix/pak0.pakinto3zb2/.
- CTF / Grapple: Copy
Place route chain files (.chn) in 3zb2/chdtm/ for bot navigation on your maps. Many popular maps are included. Additional routes can be created in-game via the chedit command (see CONFIG.md).
# Arch / CachyOS
sudo pacman -S cmake gcc
# Cross-compilation (Windows targets)
sudo pacman -S \
mingw-w64-tools \
mingw-w64-binutils \
mingw-w64-crt \
mingw-w64-gcc \
mingw-w64-headers \
mingw-w64-winpthreads
paru -S \
mingw-w64-zlib \
mingw-w64-zlib-ng \
mingw-w64-pkg-config \
mingw-w64-libpng \
mingw-w64-libjpeg-turbo \
mingw-w64-zstdReview build scripts before executing.
Add FORCE_OSTYPE=Windows_NT to force an OSTYPE.
./build-lin64.sh
./clean.sh
./build-win32.sh
./clean.sh
./build-win64.sh FORCE_OSTYPE=Windows_NTUse exec addbot.cfg to load predefined bot configurations. Bots can then be spawned with commands like spawn1 or despawn1.
| Input | Action |
|---|---|
KP_PLUS |
Increase bot count |
KP_MINUS |
Decrease bot count |
KP_ENTER |
Spawn/remove bots |
Console commands:
sv spb $ # Spawn $ bots
sv rmb $ # Remove $ bots
Example server config for ZigFlag:
exec addbot.cfg
exec config-zflag.cfg
map q2dm1
- The mod may lock up or segfault when using
gamemap.
Usemap(full level reset) instead. On Q2Pro, setsv_allow_map 1to allow this. - Some models (e.g. grappling hook) are missing and require copying
pakfiles from thectfmod.
- Ponpoko - Original 3rd Zigock Bot II mod author and bot creator
- Contributors and backport sources: tastyspleen, yquake2, OpenTDM, OpenFFA
- MashedD - Many thanks for the work and additions to this repo.
Id Software Quake II Source Code License. See LICENSE for details.

