How characters, classes, and abilities develop across all 32 chapters of Vigilans Nexum.
Total Game Length: 32 Chapters across 4 Parts
Level Range: 1 → 45
Class Tiers: Citizen → Base → Intermediate → Advanced → Master → Unique
Level Range: 1 → 12
Enemy Levels: 1 → 14
Focus: Learning fundamentals, establishing base roster
| Chapter | Avg Level Start | Avg Level End | New Units | Mechanics Introduced |
|---|---|---|---|---|
| 01 | 1 | 2 | Dardan, Hasan | Movement, Attack, Items |
| 02 | 2 | 4 | Maksimo | Weapon Triangle |
| 03 | 4 | 6 | Ivan, Leona | Terrain Effects, Objectives |
| 04 | 6 | 7 | - | Naval Combat (Optional) |
| 05 | 7 | 8 | Lina, Marven | Magic Introduction |
| 06 | 8 | 10 | - | Support Conversations |
| 07 | 10 | 11 | Mikael | The Nexus / Exchange |
| 08 | 11 | 12 | - | Boss Battle, Promotion Preview |
Class Unlocks:
- Chapter 5-6: Base Classes become available (Fighter, Mage, Soldier, etc.)
- Chapter 8: Promotion teaser (story NPC promotes to demonstrate system)
Milestone: By end of Part 01, all Vigilant Knights are recruited.
Level Range: 12 → 22
Enemy Levels: 14 → 24
Focus: Class specialization, expanding roster with royal allies
| Chapter | Avg Level Start | Avg Level End | New Units | Mechanics Introduced |
|---|---|---|---|---|
| 09 | 12 | 14 | Tifa, Claude | Mounted Units |
| 10 | 14 | 15 | - | Shopping/Economy |
| 11 | 15 | 17 | Fabius | Heavy Armor Units |
| 12 | 17 | 18 | Asta | Divine Magic (Lux) |
| 13 | 18 | 19 | Vector | Assassin Archetype |
| 14 | 19 | 20 | Shira | Advanced Bow Techniques |
| 15 | 20 | 21 | - | Multi-Phase Battle |
| 16 | 21 | 22 | - | Major Story Boss |
Class Unlocks:
- Chapter 10: Intermediate Classes (level 10 requirement)
- Chapter 15: Advanced Classes (level 20 requirement) become available
Milestone: Kingdom of Adolla arc complete, Tifa joins permanently.
Level Range: 22 → 32
Enemy Levels: 24 → 35
Focus: Mastery of combat arts, arena challenges
| Chapter | Avg Level Start | Avg Level End | New Units | Mechanics Introduced |
|---|---|---|---|---|
| 17 | 22 | 24 | - | Naval Battle System |
| 18 | 24 | 25 | - | Ghost Ship (Horror Theme) |
| 19 | 25 | 26 | Kassandra | Thysian Combat Arts |
| 20 | 26 | 27 | - | Darkness Magic (Umbra) |
| 21 | 27 | 28 | Rohan | Desert Survival Mechanics |
| 22 | 28 | 29 | - | Sandstorm Hazards |
| 23 | 29 | 31 | - | Arena Tournament (Multi-Battle) |
| 24 | 31 | 32 | - | Dardan's Awakening (Story Event) |
Class Unlocks:
- Chapter 20: Master Classes (level 30 requirement)
- Chapter 24: Dardan unlocks unique "Champion" class
Milestone: Thysia arc complete, Dardan recognized as Champion of Aurevia.
Level Range: 32 → 45
Enemy Levels: 35 → 50
Focus: Endgame challenges, unique classes, final revelations
| Chapter | Avg Level Start | Avg Level End | New Units | Mechanics Introduced |
|---|---|---|---|---|
| 25 | 32 | 34 | Elena, Matteo | Imperial Tactics |
| 26 | 34 | 36 | Alex | Civil War Mechanics |
| 27 | 36 | 38 | Raphael | Multi-Army Battles |
| 28 | 38 | 40 | Luca | Political Choices |
| 29 | 40 | 42 | Rael (?) | Enemy Conversion |
| 30 | 42 | 43 | - | Allied NPC Armies |
| 31 | 43 | 44 | - | Pre-Final Battle |
| 32 | 44 | 45 | - | Final Boss (Multi-Phase) |
Class Unlocks:
- Chapter 26-30: Unique Classes for protagonist group
- Chapter 32: Legendary weapons accessible
Milestone: True identity of Varnel revealed, final confrontation.
Citizen (Lv 1)
↓ [Level 5]
Base Classes (Fighter, Mage, Soldier, etc.)
↓ [Level 10 + Certification]
Intermediate Classes (Mercenary, Warlock, Cavalier, etc.)
↓ [Level 20 + Certification]
Advanced Classes (Hero, Sorcerer, Paladin, etc.)
↓ [Level 30 + Certification + Story Event]
Master Classes (War Master, Archmage, Great Knight, etc.)
↓ [Level 35 + Story Unlock]
Unique Classes (Champion, Vigilant Lord, Shadow Blade, etc.)
| Tier | Level Req | Stat Reqs (examples) | Seal Cost |
|---|---|---|---|
| Base | 5 | Str 8 OR Mag 8 | Free (story) |
| Intermediate | 10 | Str 15, Dex 12 | 500 Gold |
| Advanced | 20 | Str 25, Spd 20 | 2,000 Gold |
| Master | 30 | Str 35, Def 30 | 5,000 Gold |
| Unique | 35+ | Story unlock only | Cannot buy |
- Flexible Reclassing: Units can change classes freely (with seals)
- Skill Retention: Learned class skills are kept when changing
- Level Retention: Level stays the same across classes
- Stat Adjustments: Class bonuses apply immediately
| Level | HP | Str | Mag | Dex | Spd | Lck | Def | Res |
|---|---|---|---|---|---|---|---|---|
| 1 (Citizen) | 18 | 5 | 3 | 5 | 5 | 4 | 4 | 2 |
| 10 (Intermediate) | 28 | 12 | 8 | 11 | 12 | 8 | 9 | 6 |
| 20 (Advanced) | 38 | 20 | 14 | 18 | 20 | 13 | 15 | 11 |
| 30 (Master) | 50 | 28 | 20 | 26 | 28 | 18 | 22 | 16 |
| 45 (Unique/Max) | 70 | 38 | 28 | 36 | 38 | 25 | 30 | 23 |
Class bonuses add +5-10 to primary stats at Master tier.
| Tier | First Available | Typical Use Period | Obsolete By |
|---|---|---|---|
| Iron | Chapter 1 | Ch 1-10 | Never (budget option) |
| Steel | Chapter 5 | Ch 5-18 | Never (mid-game standard) |
| Silver | Chapter 12 | Ch 12-28 | Never (expensive but reliable) |
| Legendary | Chapter 20+ | Ch 20-32 | Endgame only |
| Unique/Prf | Story-based | Character-specific | Never |
| Tier | Spell Level | Available From | Example Spells |
|---|---|---|---|
| Basic | E-Rank | Chapter 5 | Fire, Thunder, Wind |
| Intermediate | D-Rank | Chapter 10 | Fireball, Lightning, Gale |
| Advanced | C-Rank | Chapter 18 | Inferno, Chain Lightning, Tornado |
| Expert | B-Rank | Chapter 25 | Meteor, Ragnarok, Divine Pulse |
| Ultimate | A-Rank | Chapter 30+ | Apocalypse, Judgement |
Passive Abilities: Learned through class mastery
Combat Arts: Learned at specific class levels
Magic Spells: Learned through magic ranks
Unique Skills: Story-based unlocks
| Level | Class | Ability/Skill Unlocked |
|---|---|---|
| 1 | Citizen | None |
| 5 | Fighter | HP +5 |
| 10 | Mercenary | Vantage |
| 15 | Mercenary | Wrath |
| 20 | Hero | Sol |
| 25 | Hero | Swordfaire |
| 30 | War Master | Critical +10 |
| 35 | Champion (Unique) | Nexus Mastery (Exchange has no cooldown) |
| 40 | Champion | Bond of Souls (Adjacent allies +5 all stats) |
Part 01: Dardan, Hasan, Maksimo, Ivan, Leona, Lina, Marven, Mikael (8 units)
Part 02: +Tifa, Claude, Fabius, Asta, Vector, Shira (14 total)
Part 03: +Kassandra, Rohan (16 total)
Part 04: +Elena, Matteo, Alex, Raphael, Luca, Rael (?) (22+ total)
| Chapters | Max Deployment | Notes |
|---|---|---|
| 01-04 | 4-6 units | Forced deployment (tutorial) |
| 05-08 | 8 units | Flexibility begins |
| 09-16 | 10 units | Standard mid-game |
| 17-24 | 12 units | Larger battles |
| 25-32 | 14-16 units | Endgame army battles |
Special: Some chapters force specific units (story reasons).
| Part | Avg Gold Earned | Cumulative Total | Major Purchases |
|---|---|---|---|
| 1 | 6,000 | 6,000 | Base weapons, seals |
| 2 | 12,000 | 18,000 | Steel weapons, intermediate seals |
| 3 | 18,000 | 36,000 | Silver weapons, advanced seals |
| 4 | 28,000 | 64,000 | Master seals, stat boosters |
Energy Drop (HP+5), Spirit Dust (Mag+2), etc.
- Part 01: 1-2 stat boosters (hidden on maps)
- Part 02: 3-4 stat boosters
- Part 03: 5-6 stat boosters
- Part 04: 8-10 stat boosters (can also buy limited stock)
Ch 1-3: Easy (Tutorial, learning mechanics)
Ch 4-7: Medium (Applying knowledge)
Ch 8: Spike (First major boss)
Ch 9-11: Medium (New mechanics, new difficulty)
Ch 12-15: Medium-Hard (Optimization required)
Ch 16: Spike (Part 2 finale)
Ch 17-22: Hard (Mastery expected)
Ch 23-24: Very Hard (Arena + Story Boss)
Ch 25-30: Very Hard (Endgame gauntlet)
Ch 31-32: Extreme (Final challenges)
Note: This is for "Normal" difficulty. Hard/Maddening increase by 1-2 tiers.
Ensure each Part includes:
- 2-3 new playable units
- 1 new class tier unlock
- 2-3 new weapon/spell tiers
- 1-2 major boss battles
- Story climax at Part finale
- Clear mechanical theme (Part 1 = Basics, Part 2 = Classes, Part 3 = Mastery, Part 4 = Unique)
Version: 1.0
Last Updated: 2026-05-10
Cross-Reference: Balancing Guide, Game Mechanics