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The Walking Dead Universe RPG system for Foundry VTT

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The Walking Dead Universe

The Walking Dead Universe RPG system for Foundry VTT

  • TODO - Code Cleanup

Release Notes:

Release 4.0.3

  • Fixed ranged combat for gear #93
  • French Localization update for item types in creation menu

Release 4.0.2

  • Fixed context menu for chat cards postitioned under other cards #87
  • CSS color improved slightly in dark mode until such time as we can do a full rework of css for new foundry #88
  • Added localization flags for items #91
  • Fixed Gear not appearing as an option for Close Combat skill rolls #93
  • Fixed CSS on audio looping to make it visible #86
  • Adjusted CSS filter on non-whispered chat cards to clean up the appearance #84
  • Added css to distinguih selected state on token hud icons #83
  • Reduced font size in sidebar listings #82
  • French Localization updated Thanks Cereb | Localisation française mise à jour Merci Cereb

Release 4.0.1

  • A host of CSS fixes to improve readability and usability in the system this should address #79 and related issues #81 and #80

Release 4.0.0

  • V13 compatability
  • updated German Localization thanks KaiderWeise
  • Fixex: NPC sheets changing skill levels only ever trageted the first opened sheet #69

Release 3.0.13

  • Fixed: NPC sheets completely borked #77

Release 3.0.12

  • Fixed: mirgated weapons to match new data structure
  • Animals: now attack properly
  • V13 prepwork

Release 3.0.11

  • Locaized 'severity' letter on critical rolldowns

Release 3.0.10

  • Fix #70 Rollables not getting dice set correctly on main tab
  • Fix #71 Localization incorrect on roll down for critical injury

Release 3.0.9

  • Fix #68 NPC not rolling when items are usable

Release 3.0.8

  • minor update push

Release 3.0.7

  • Fix typo on localize helper

Release 3.0.6

  • Fix: #56 Items were duplicating themselves when dropped on originating actor
  • Fix: #62 Weapon names overflowing into other text when they are very long
  • Fix Localization completed this also addreses #65

Release 3.0.5

  • Fix: #61 Non-english localizations were not showing gear or talents in roll dialog

Release 3.0.4

  • added vehicle items to the drop down for gear when rolling mobility.
  • fix: fix css area for drop listener on npc sheet to accept dropped items on whole sheet #50
  • fix: fix haven sheet not listening for dropped items #52
  • Feature: you may now make a Vehicle Maneuverability Roll by clicking the vehicle item in the inventory. #49
  • Weapons that have no skill selected now warn when attempting to use them to roll

Release 3.0.3

  • Fix: add vehicle on NPC sheet not working

Release 3.0.2

Release 3.0.1

  • Fix: existing items on characters did not have the correct skill nomenclature which broke the rolling #43
  • Fix: roll dialog was not showing applicable gear and talents for rolls
  • Fix: migrated all exisitng items to new schema

Release 3.0.0

  • Deprecation Hunt: prepared for v13 NO LONGER BACKARDS COMPATABLE REQUIRES FOUNDRY V12 or higher!
  • Secrets for Haven and NPC issue are here. show and hide to your players or not. #40

Release 2.0.6:

  • Fix: #39 Secrets were not showing for GM
  • UI: Migrated to Prose Mirror for editors to enhance functionality of system
  • UI: Added size specific actor sheet types to make layout more consistent and usable

Release 2.0.5:

  • Fix: changed Animal health to have a range (mix/max) so tokens can use health bars #36
  • UI: Improved Readability for selected state of skill level on NPC sheet #35
  • UI: Added Portrait and Archetype information to Survivors on Haven sheet #37
  • UI: Added roll down for Project details on the Haven Sheet #38

Release 2.0.4:

  • Fix: made chat card text for roll table results more ledgible

Release 2.0.3:

  • Fix: Journal sheets were capped out and not filling the entire window
  • Fix: made header text more ledgible

Release 2.0.2:

  • Fix: Haven and Challenge sheets failed to open when an Actor in their list of survivors is missing or has had it's ID change. Currently removes the missing Actor ID
  • cleaned up templates and log output

Release 2.0.1:

  • Fix: buttons to change threat level were being selfish with focus. this fixes issue #33
  • added localization to tool tips for threat level buttons

Release 2.0.0: NOTE: This is a major release to make this system v12 compatable. BACKUP YOUR DATA BEFORE USE.

  • v12 Compatibility issue #32
  • added Challenge sheet as an actor type (Solo players rejoice) issue #7

Release 1.2.6:

  • Fixed a bug where items would duplicate on character sheets after being transfered to a differnt actor. #31

Release 1.2.5:

  • Fixed a bug where Armor was not rollable from an NPC sheet. #30

Release 1.2.4:

  • Spanish Localization added || Localización en español añadida (Thanks to [NandoNO82]) #29

Release 1.2.3:

  • Fixed a bug where the critical injury penalty was not being treated as a number when calculating it's impact on a roll #28

Release 1.2.2:

  • Fixed bug the handlebars parsing changed the way it handled booleans breaking the skill boxes on the character sheet. #26

Release 1.2.1:

  • Changed default for Max Stress to 10 #25
  • Max Stress now increases when it is over the current max stress, this should make for more useful status bars on tokens, that reflect use during play.
  • Migrate actors to new stress system
  • Changed verbage on equip/store items to be more clear

Release: 1.2.0

  • Added ability to assign PC to Haven which will show on the character sheet and Haven sheet. #18
  • Added drag and drop items between all actors. #16 and #13

Release: 1.1.0

  • Fixed bug where non-gm users were shown an error when the GM changed threat level [#24]

Release: 1.0.9

  • fixed bug where multiple chat cards would be created for every active user when threat level was changed, now only the GM user creates a card #22

Release: 1.0.8

  • updated token defaults to make vision less annoying for GM's and Players.

Release: 1.0.7

  • Added French Localization || Localisation française ajoutée (Thanks to [Kyllianm85]) #19
  • changed max stress on template for better representation on status bars for tokens.

Release: 1.0.6

  • Fixed issue with shown info on critial injuries on sheet always showing injuries as lethal. #17

Release: 1.0.5

  • Fixed height of inputs in h1 sections.

Release: 1.0.4

  • Fixed weapon sheet to display Ranged Combat skill correctly in drop down.
  • Fixed injury chat card to display correct information for letality.

Release: 1.0.3

  • Fixed NPC rolling too many dice for Trained Skills #8
  • Fixed Talents for weapon skills not showing up in the roll dialog #10
  • Fixed arbitrary cap on XP set to 10 #11
  • Fixed armor penalty not applying to Mobility tests #9

Release: 1.0.2

  • Added Brazilian Portuguese Localization || Adicionada localização em português do Brasil (Thanks to [shuanz])
  • Adjusted collumn widths in main tab of character sheet to ensure data and headers align properly.

Release: 1.0.1

  • Fixed CSS on settings menu sidebar set up for content modules unreadable without them (fixes Issue #2)
  • Added German Localization || Deutsche Lokalisierung hinzugefügt (Thanks to [Tobbot])

Release: 1.0.0

  • Initial Release

Beta 5:

  • Added animal as an actor type.
  • Fixed: Emathy skill set on NPC sheet had incorrect id for base skill check boxes.
  • Fixed: CSS for chat card flavor-text was unreadable on light background.

Beta 4:

  • Added BP boolean to weapon sheet to allow explosive damage to be rolled properly.
  • Fixed: check boxes sometimes not working properly
  • Added vehicles to PC and NPC sheets

Beta 3:

  • added bonus to weapon listing in inventory
  • added Dice So Nice support
  • Fixed: Notes on Haven not editable
  • Fixed: New characters showing wrong health
  • Fixed: NPC background field not saving properly
  • Fixed: tooltip for Experience Boxes.

-CSS - Increased minimum size of TinyMCE editor.

Beta 2:

  • Fixed: Weapon Sheet not showing bonus field

  • Fixed: Weapon on Roll Dialog

  • Fixed: Armor was Rolling Stress and Critical Injury Dice (not RAW)

  • Fixed: Missing localization on Settings

  • Adjustment - CSS for weapon sheet to acomidate new field and fix minor border issue

Beta 1:

  • initial Testing release

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