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Support for 64 tile textures (.w3e) #74
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86440cf
Support patch 2.0.3
TheLazzoro 9a4d3d0
Support patch 2.0.3 (post-PTR)
TheLazzoro 148c492
Update War3Net.Drawing.Blp.csproj
TheLazzoro 34bb425
Support for 64 tile textures
TheLazzoro bf4d521
merge
TheLazzoro 8f67ce4
Support for 64 tile textures
TheLazzoro 72a177d
Merge branch 'patch-2.0.3-environment' of https://github.com/TheLazzo…
TheLazzoro a2d609b
Removed unrelated
TheLazzoro cb8bc87
removed blank line
TheLazzoro 8d767d8
else statements
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I think it would be better to turn this into two separate bytes, one for texture (6 bits), and one for the flags (4 bits, this could even be a Flags enum). Even though it doesn't match the binary data, it would be a cleaner solution because you don't need to store the _formatVersion for every tile, and it'll keep the property getters/setters simple.
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I think this is basically what @Luashine suggested as well. Makes me wonder why Blizzard didn't just increase the limit to 256, they got 6 bits to spare anyways.
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Retera went off talking about his renderer being limited to 16 tiles/textures etc. It's possible there's truth to that point and the WC3 render is the limiting factor in the end.