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Events
David C edited this page Jul 30, 2023
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You might be wondering, "where are the rules??"
I've completely abstracted rules (and even conditions!) away from the user in this language, I don't think it's really necessary for you to see them anyway.
It's been stripped to the bare minimum, having strict events (basically functions) without any conditions, and an automatically assigned rule name based off the event name.
event client(ply) {
// do stuff
}
Is a rule named "client", running on event Global - All Players
, without a condition.
Event arguments are a way to make the implicitly defined event arguments explicit.
In the case above, ply
just points to Event Player
.