A Rust game engine, based on ECS and inspired by Valve's Source engine
Modules:
- FileSystem: Module with file system-related code
bpak: Manages Borealis PAK archives (.bpak)layered: Manages the layered file system ( WiP )
- Tier0: Utility and base stuff
commandline.rs: Command line parsingconfig_file.rs: Parsing KeyValue-based custom.cfgfiles
- Renderer: Not much to say, it's the WIP renderer
- Rich Presence: Engine rich presence client for various servers
discord.rs: Implementation of various rich-presence clients
- Tools: Various tools for development or for use
fscli: Shell to interact with various fs-related commands and utilitiescompressor: Application to compress a folder into a bpak archivedecompressor: Application to decompress a bpak archive back into a folder