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📝 WalkthroughWalkthroughThe PR introduces one-euro signal filtering for 1D and 3D points, implements kernel-based weighting (Epanechnikov, Gaussian, inverse-square), adds an iterative Nadaraya-Watson localization algorithm, and refactors the existing Nadaraya-Watson locator to use configurable kernels. Configuration structures and state wiring are updated to support these new components. Changes
Sequence Diagram(s)sequenceDiagram
participant Client as Caller
participant Iter as IterativeNadarayaWatsonMultilateralizer
participant NW as Nadaraya-Watson<br/>(internal)
participant Kernel as Kernel<br/>(weighting)
participant Scenario as Scenario<br/>(state)
Client->>Iter: Locate(scenario)
rect rgb(200, 220, 255)
Note over Iter: Setup & Validation
Iter->>Iter: Collect active device nodes
alt Fewer than 2 nodes
Iter-->>Client: return false
end
end
rect rgb(220, 240, 220)
Note over Iter: Initial Estimate (alpha = 1.0)
Iter->>NW: ComputeNadarayaWatsonLocation<br/>(nodes, alpha=1.0)
NW->>Kernel: Evaluate(distance) for each node
Kernel-->>NW: weight values
NW-->>Iter: initial location, error
Iter->>Scenario: Update with initial location
end
rect rgb(240, 220, 220)
Note over Iter: Iterative Refinement Loop
loop for each iteration (maxIterations)
Iter->>Iter: ComputeScaleFactor(alpha)<br/>from measured vs. geometric distances
Iter->>NW: ComputeNadarayaWatsonLocation<br/>(nodes, new alpha)
NW->>Kernel: Evaluate(distance) with updated weights
Kernel-->>NW: refined weight values
NW-->>Iter: refined location, error
Iter->>Scenario: Update location & alpha
end
end
rect rgb(240, 240, 200)
Note over Iter: Final Processing
Iter->>Iter: Compute confidence score<br/>(fixes, error, scale)
Iter->>Scenario: Determine containing room
Iter->>Scenario: Log diagnostics if Android device
end
alt Confidence > 0
Iter-->>Client: return true
else Confidence ≤ 0
Iter-->>Client: return false
end
Estimated code review effort🎯 4 (Complex) | ⏱️ ~60 minutes Possibly related PRs
Pre-merge checks and finishing touches❌ Failed checks (1 warning)
✅ Passed checks (2 passed)
✨ Finishing touches
🧪 Generate unit tests (beta)
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Actionable comments posted: 10
🧹 Nitpick comments (4)
src/Weighting/IKernel.cs (1)
3-6: Add XML documentation to the interface.The interface lacks XML documentation. While the implementing classes have good documentation, the interface should document the contract, expected parameter behavior (e.g., distance should be non-negative), and return value semantics.
🔎 Proposed documentation
+/// <summary> +/// Represents a kernel function for distance-based weighting in localization algorithms. +/// </summary> public interface IKernel { + /// <summary> + /// Evaluates the kernel function at the given distance. + /// </summary> + /// <param name="distance">The distance from the center point. Must be non-negative and finite.</param> + /// <returns>The kernel weight for the given distance.</returns> + /// <exception cref="ArgumentException">Thrown when distance is negative, NaN, or infinite.</exception> double Evaluate(double distance); }src/Weighting/InverseSquareKernel.cs (1)
30-38: Consider handling NaN/Infinity for consistency with other kernels.
GaussianKernel.EvaluatethrowsArgumentExceptionforNaNandInfinityvalues (seesrc/Weighting/GaussianKernel.cslines 39-43), but this kernel only checks for negative values. For consistent behavior across all kernel implementations, consider adding the same validation.Also,
distance * distanceis slightly more efficient thanMath.Pow(distance, 2)for squaring.🔎 Proposed improvement
public double Evaluate(double distance) { - if (distance < 0) + if (double.IsNaN(distance) || double.IsInfinity(distance)) + { + throw new ArgumentException("Distance must be a finite number.", nameof(distance)); + } + + if (distance < 0) { throw new ArgumentException("Distance must be non-negative.", nameof(distance)); } - return 1.0 / (Math.Pow(distance, 2) + _epsilon); + return 1.0 / (distance * distance + _epsilon); }src/Locators/IterativeNadarayaWatsonMultilateralizer.cs (2)
110-111: Consider using a constant for the device type check and case-insensitive comparison.The hard-coded "android" string and case-sensitive comparison could be improved for maintainability and robustness.
🔎 Suggested improvements
+ private const string AndroidDeviceType = "android"; + // ... (in Locate method) - if (_device.Id.Contains("android")) + if (_device.Id.Contains(AndroidDeviceType, StringComparison.OrdinalIgnoreCase)) Log.Information("Scenario {Scenario} confidence {Confidence}% fixes {fixes:0} error {Error:00.0} scale {Scale:0.0}", scenario.Name, scenario.Confidence,scenario.Fixes, scenario.Error, scenario.Scale);Note: Also added a missing space after the comma in
scenario.Confidence,scenario.Fixes.
67-88: Consider enabling the convergence check for early termination.The iterative loop currently runs for exactly
_maxIterationsiterations, even if the algorithm converges earlier. Uncommenting the convergence check (lines 76-84) could improve performance by avoiding unnecessary iterations when alpha and location have stabilized.Since the default is only 2 iterations, the performance gain is minimal, but it could be beneficial if users configure higher iteration counts.
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📒 Files selected for processing (13)
src/Filtering/OneEuro.cssrc/Filtering/OneEuro3D.cssrc/Locators/IterativeNadarayaWatsonMultilateralizer.cssrc/Locators/NadarayaWatsonMultilateralizer.cssrc/Models/Config.Clone.cssrc/Models/Config.cssrc/Models/State.cssrc/Services/MultiScenarioLocator.cssrc/Weighting/EpanechnikovKernel.cssrc/Weighting/GaussianKernel.cssrc/Weighting/IKernel.cssrc/Weighting/InverseSquareKernel.cssrc/config.example.yaml
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src/**/*
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Files:
src/Services/MultiScenarioLocator.cssrc/Weighting/IKernel.cssrc/Weighting/GaussianKernel.cssrc/Weighting/EpanechnikovKernel.cssrc/Weighting/InverseSquareKernel.cssrc/Locators/NadarayaWatsonMultilateralizer.cssrc/Filtering/OneEuro3D.cssrc/config.example.yamlsrc/Locators/IterativeNadarayaWatsonMultilateralizer.cssrc/Models/State.cssrc/Models/Config.cssrc/Filtering/OneEuro.cssrc/Models/Config.Clone.cs
{src,tests}/**/*.cs
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{src,tests}/**/*.cs: C#: Use spaces with an indent size of 4
C#: Use PascalCase for types and methods
C#: Use camelCase for local variables and parameters
Files:
src/Services/MultiScenarioLocator.cssrc/Weighting/IKernel.cssrc/Weighting/GaussianKernel.cssrc/Weighting/EpanechnikovKernel.cssrc/Weighting/InverseSquareKernel.cssrc/Locators/NadarayaWatsonMultilateralizer.cssrc/Filtering/OneEuro3D.cssrc/Locators/IterativeNadarayaWatsonMultilateralizer.cssrc/Models/State.cssrc/Models/Config.cssrc/Filtering/OneEuro.cssrc/Models/Config.Clone.cs
src/config.example.yaml
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src/config.example.yaml
🧬 Code graph analysis (9)
src/Weighting/IKernel.cs (3)
src/Weighting/EpanechnikovKernel.cs (1)
Evaluate(40-52)src/Weighting/GaussianKernel.cs (1)
Evaluate(40-49)src/Weighting/InverseSquareKernel.cs (1)
Evaluate(30-38)
src/Weighting/GaussianKernel.cs (3)
src/Weighting/EpanechnikovKernel.cs (1)
Evaluate(40-52)src/Weighting/IKernel.cs (1)
Evaluate(5-5)src/Weighting/InverseSquareKernel.cs (1)
Evaluate(30-38)
src/Weighting/EpanechnikovKernel.cs (3)
src/Weighting/GaussianKernel.cs (1)
Evaluate(40-49)src/Weighting/IKernel.cs (1)
Evaluate(5-5)src/Weighting/InverseSquareKernel.cs (1)
Evaluate(30-38)
src/Weighting/InverseSquareKernel.cs (3)
src/Weighting/EpanechnikovKernel.cs (1)
Evaluate(40-52)src/Weighting/GaussianKernel.cs (1)
Evaluate(40-49)src/Weighting/IKernel.cs (1)
Evaluate(5-5)
src/Filtering/OneEuro3D.cs (1)
src/Filtering/OneEuro.cs (3)
OneEuroFilter(3-86)OneEuroFilter(20-25)Filter(31-70)
src/Models/State.cs (1)
src/Locators/IterativeNadarayaWatsonMultilateralizer.cs (2)
IterativeNadarayaWatsonMultilateralizer(9-172)IterativeNadarayaWatsonMultilateralizer(19-38)
src/Models/Config.cs (1)
src/Models/Config.Clone.cs (6)
IterativeNadarayaWatsonConfig(46-58)IterativeNadarayaWatsonConfig(48-57)ConfigKernel(73-83)ConfigKernel(75-82)NadarayaWatsonConfig(60-71)NadarayaWatsonConfig(62-70)
src/Filtering/OneEuro.cs (1)
src/Services/DeviceService.cs (1)
DateTime(152-162)
src/Models/Config.Clone.cs (1)
src/Models/Config.cs (2)
IterativeNadarayaWatsonConfig(75-88)ConfigKernel(102-109)
🪛 GitHub Actions: Build and test
src/Models/State.cs
[warning] 231-231: dotnet build -c Release --no-restore: Dereference of a possibly null reference. CS8602.
[warning] 246-246: dotnet build -c Release --no-restore: Dereference of a possibly null reference. CS8602.
src/Models/Config.Clone.cs
[warning] 15-15: dotnet build -c Release --no-restore: Possible null reference assignment. CS8601.
[warning] 16-16: dotnet build -c Release --no-restore: Possible null reference assignment. CS8601.
🪛 GitHub Check: build
src/Models/State.cs
[warning] 246-246:
Dereference of a possibly null reference.
[warning] 231-231:
Dereference of a possibly null reference.
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🔇 Additional comments (11)
src/Weighting/GaussianKernel.cs (1)
22-34: LGTM! Constructor correctly handles optional bandwidth configuration.The constructor properly validates the bandwidth parameter and falls back to a reasonable default of 0.5. The normalization factor is efficiently pre-computed.
src/Weighting/EpanechnikovKernel.cs (1)
19-31: Note: Different default bandwidth from GaussianKernel.The default bandwidth is 1.0, while GaussianKernel uses 0.5. This difference may be intentional based on the kernel characteristics, but ensure this is documented or justified.
Are these default bandwidth values intentionally different, or should they be unified for consistency?
src/config.example.yaml (1)
54-69: LGTM! Kernel configuration structure is well-designed.The new kernel-based configuration for both
nadaraya_watsonanditerative_nadaraya_watsonlocators is clear and follows a consistent pattern. The default values (epsilon: 1e-6for inverse_square andbandwidth: 0.5for gaussian) align with the code defaults in the kernel implementations.src/Models/Config.Clone.cs (3)
40-42: LGTM: New clone paths for NearestNode and IterativeNadarayaWatson.The cloning logic correctly handles the new
IterativeNadarayaWatsonconfiguration. Since bothNearestNodeandIterativeNadarayaWatsonproperties are initialized withnew()inConfig.cs, they will never be null at runtime.
46-57: LGTM: Deep clone implementation for IterativeNadarayaWatsonConfig.The clone method correctly copies all properties including the nested
Kernelobject viaKernel.Clone().
73-83: LGTM: ConfigKernel clone implementation.Correctly creates a new dictionary copy of
Propsto ensure deep cloning.src/Models/Config.cs (2)
70-88: LGTM: New IterativeNadarayaWatson configuration.The new
IterativeNadarayaWatsonConfigclass follows the established patterns with proper YAML member aliases and sensible defaults (MaxIterations = 2, kernel initialized withnew()).
90-109: LGTM: Refactored NadarayaWatsonConfig and new ConfigKernel type.Good refactoring to extract
ConfigKernelas a reusable type shared betweenNadarayaWatsonConfigandIterativeNadarayaWatsonConfig. The default algorithm of"gaussian"is appropriate.src/Locators/NadarayaWatsonMultilateralizer.cs (2)
21-34: LGTM: Kernel-based weighting integration.The constructor correctly initializes the kernel based on the configuration. The switch expression with
ToLowerInvariant()ensures case-insensitive matching, and the null-conditional onkernelConfig?.Propshandles the case when no configuration is provided.
68-93: LGTM: Kernel-weighted location estimation.Good implementation of the Nadaraya-Watson estimator using the pluggable kernel. The fallback to midpoint when
wSum <= 0(which can occur with Epanechnikov kernel when all nodes are outside the bandwidth) is a sensible safeguard.src/Locators/IterativeNadarayaWatsonMultilateralizer.cs (1)
127-146: TheNodeproperty is guaranteed non-null by type declaration, not by filtering logic.The
Nodeproperty inDeviceToNodeis declared as non-nullable (public Node Node { get; }), which the type system enforces at construction. All instantiations pass non-null node values. The filter at line 44 uses null-conditional?.defensively, but the null-forgiving operators (!) at lines 136–138 and 161 are safe because the type system—not the filter—guaranteesNodecannot be null. No changes needed.Likely an incorrect or invalid review comment.
| using System; | ||
|
|
||
| public class OneEuroFilter | ||
| { | ||
| private double _minCutoff; // Minimum cutoff frequency | ||
| private double _beta; // Speed coefficient for dynamic cutoff | ||
| private double _dCutoff; // Derivative (d) cutoff frequency | ||
|
|
||
| private bool _initialized; | ||
| private double _prevValue; // Previous filtered value | ||
| private double _prevDerivative;// Previous filtered derivative | ||
| private DateTime _lastTime; |
There was a problem hiding this comment.
🛠️ Refactor suggestion | 🟠 Major
Missing namespace declaration.
This class is in the global namespace. Add a namespace (e.g., ESPresense.Filtering) for consistency with the project structure.
The filter parameter fields should also be marked readonly since they're only set in the constructor.
🔎 Proposed fix
using System;
+namespace ESPresense.Filtering;
+
public class OneEuroFilter
{
- private double _minCutoff; // Minimum cutoff frequency
- private double _beta; // Speed coefficient for dynamic cutoff
- private double _dCutoff; // Derivative (d) cutoff frequency
+ private readonly double _minCutoff; // Minimum cutoff frequency
+ private readonly double _beta; // Speed coefficient for dynamic cutoff
+ private readonly double _dCutoff; // Derivative (d) cutoff frequency🤖 Prompt for AI Agents
In src/Filtering/OneEuro.cs around lines 1 to 12, the OneEuroFilter class is
declared in the global namespace and several filter-parameter fields are
mutable; add a namespace declaration (ESPresense.Filtering) wrapping the class
to match project structure and change the parameter fields (_minCutoff, _beta,
_dCutoff) to readonly since they are only assigned in the constructor; keep
other members unchanged and ensure using directives and indentation remain valid
inside the new namespace.
| private static double ComputeAlpha(double cutoffFreq, double dt) | ||
| { | ||
| double tau = 1.0 / (2.0 * Math.PI * cutoffFreq); | ||
| return (float)(1.0 / (1.0 + tau / dt)); | ||
| } |
There was a problem hiding this comment.
Precision loss due to incorrect cast to float.
ComputeAlpha returns a double but casts the result to float before returning, which unnecessarily loses precision. This appears to be a typo.
🔎 Proposed fix
private static double ComputeAlpha(double cutoffFreq, double dt)
{
double tau = 1.0 / (2.0 * Math.PI * cutoffFreq);
- return (float)(1.0 / (1.0 + tau / dt));
+ return 1.0 / (1.0 + tau / dt);
}📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| private static double ComputeAlpha(double cutoffFreq, double dt) | |
| { | |
| double tau = 1.0 / (2.0 * Math.PI * cutoffFreq); | |
| return (float)(1.0 / (1.0 + tau / dt)); | |
| } | |
| private static double ComputeAlpha(double cutoffFreq, double dt) | |
| { | |
| double tau = 1.0 / (2.0 * Math.PI * cutoffFreq); | |
| return 1.0 / (1.0 + tau / dt); | |
| } |
🤖 Prompt for AI Agents
In src/Filtering/OneEuro.cs around lines 81 to 85, the method ComputeAlpha
returns a double but currently casts the computed value to float which causes
unnecessary precision loss; remove the "(float)" cast and return the double
expression directly (e.g., return 1.0 / (1.0 + tau / dt)); ensure the method
stays typed as double and all intermediate computations remain double to
preserve precision.
| using MathNet.Spatial.Euclidean; | ||
| using System; | ||
|
|
||
| public class OneEuroFilter3D | ||
| { | ||
| private OneEuroFilter _filterX; | ||
| private OneEuroFilter _filterY; | ||
| private OneEuroFilter _filterZ; |
There was a problem hiding this comment.
🛠️ Refactor suggestion | 🟠 Major
Missing namespace declaration.
This class is defined in the global namespace, while other classes in this project (including OneEuroFilter in src/Filtering/OneEuro.cs) use the ESPresense.Filtering or similar namespaces. Add a namespace for consistency and to avoid potential naming conflicts.
Also, the private fields should be marked readonly since they're only assigned in the constructor.
🔎 Proposed fix
using MathNet.Spatial.Euclidean;
using System;
+namespace ESPresense.Filtering;
+
public class OneEuroFilter3D
{
- private OneEuroFilter _filterX;
- private OneEuroFilter _filterY;
- private OneEuroFilter _filterZ;
+ private readonly OneEuroFilter _filterX;
+ private readonly OneEuroFilter _filterY;
+ private readonly OneEuroFilter _filterZ;📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| using MathNet.Spatial.Euclidean; | |
| using System; | |
| public class OneEuroFilter3D | |
| { | |
| private OneEuroFilter _filterX; | |
| private OneEuroFilter _filterY; | |
| private OneEuroFilter _filterZ; | |
| using MathNet.Spatial.Euclidean; | |
| using System; | |
| namespace ESPresense.Filtering; | |
| public class OneEuroFilter3D | |
| { | |
| private readonly OneEuroFilter _filterX; | |
| private readonly OneEuroFilter _filterY; | |
| private readonly OneEuroFilter _filterZ; |
🤖 Prompt for AI Agents
In src/Filtering/OneEuro3D.cs around lines 1-8, the class is declared in the
global namespace and its private filter fields are mutable; move the class into
the appropriate namespace (e.g., ESPresense.Filtering or match existing project
namespace) by wrapping the class definition in a namespace block, and mark the
private fields _filterX, _filterY, and _filterZ as readonly since they are only
assigned in the constructor; keep existing using statements at the top.
| double weightedError = (totalWeight > 0) ? (weightedSumErrors / totalWeight) : 0; | ||
| scenario.Error = weightedError; | ||
|
|
||
| scenario.Confidence = (int)Math.Clamp((((double)scenario.Fixes*3)) +( 100 - (Math.Pow(scenario.Error/10 ?? 1, 2) + Math.Pow(5*(1 - (scenario.Scale ?? 1)), 2))), 10, 100); |
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🛠️ Refactor suggestion | 🟠 Major
Break down the confidence calculation for readability and maintainability.
This line contains a highly complex expression with excessive parentheses, inconsistent spacing, and no explanatory comments. The formula logic is opaque, making it difficult to verify correctness or modify in the future.
🔎 Proposed refactor to improve readability
- scenario.Confidence = (int)Math.Clamp((((double)scenario.Fixes*3)) +( 100 - (Math.Pow(scenario.Error/10 ?? 1, 2) + Math.Pow(5*(1 - (scenario.Scale ?? 1)), 2))), 10, 100);
+ // Confidence formula components:
+ // - Base score from number of fixes (more fixes = higher confidence)
+ // - Penalty for error (normalized by dividing by 10)
+ // - Penalty for scale deviation from 1.0 (ideal scale)
+ double fixesScore = (double)scenario.Fixes * 3;
+ double normalizedError = (scenario.Error ?? 0) / 10.0;
+ double scaleDeviation = 1.0 - (scenario.Scale ?? 1.0);
+ double errorPenalty = Math.Pow(normalizedError, 2) + Math.Pow(5 * scaleDeviation, 2);
+ double rawConfidence = fixesScore + (100 - errorPenalty);
+ scenario.Confidence = (int)Math.Clamp(rawConfidence, 10, 100);📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| scenario.Confidence = (int)Math.Clamp((((double)scenario.Fixes*3)) +( 100 - (Math.Pow(scenario.Error/10 ?? 1, 2) + Math.Pow(5*(1 - (scenario.Scale ?? 1)), 2))), 10, 100); | |
| // Confidence formula components: | |
| // - Base score from number of fixes (more fixes = higher confidence) | |
| // - Penalty for error (normalized by dividing by 10) | |
| // - Penalty for scale deviation from 1.0 (ideal scale) | |
| double fixesScore = (double)scenario.Fixes * 3; | |
| double normalizedError = scenario.Error / 10 ?? 1; | |
| double scaleDeviation = 1.0 - (scenario.Scale ?? 1.0); | |
| double errorPenalty = Math.Pow(normalizedError, 2) + Math.Pow(5 * scaleDeviation, 2); | |
| double rawConfidence = fixesScore + (100 - errorPenalty); | |
| scenario.Confidence = (int)Math.Clamp(rawConfidence, 10, 100); |
🤖 Prompt for AI Agents
In src/Locators/IterativeNadarayaWatsonMultilateralizer.cs around line 109, the
single complex assignment to scenario.Confidence should be refactored into a
sequence of well-named intermediate variables (e.g., fixesScore, errorComponent,
scaleComponent, rawScore) with null-coalescing handled explicitly (store
scenario.Error ?? defaultError and scenario.Scale ?? 1 into locals), remove
redundant parentheses, add a brief comment explaining the formula, compute
rawScore by combining the parts, clamp the value with Math.Clamp(rawScore, 10,
100) and then cast to int for scenario.Confidence; this improves readability,
testability and makes future tweaks to each component trivial.
| Log.Information("Scenario {Scenario} confidence {Confidence}% fixes {fixes:0} error {Error:00.0} scale {Scale:0.0}", scenario.Name, scenario.Confidence,scenario.Fixes, scenario.Error, scenario.Scale); | ||
| // 7. Decide whether to accept or reject | ||
| if (scenario.Confidence <= 0) return false; | ||
| if (Math.Abs(scenario.Location.DistanceTo(scenario.LastLocation)) < 0.1) return false; |
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Add a guard against uninitialized LastLocation on first location attempt.
On the first Locate() call, LastLocation is uninitialized (defaults to Point3D(0,0,0)). The distance check on line 114 will reject any calculated location within 0.1 units of the origin, preventing valid first-location updates if the device happens to be localized near the origin. Consider adding a check for whether this is the first location update (e.g., LastLocation == Point3D(0,0,0) && Location == Point3D(0,0,0)) or tracking an "is initialized" flag to skip this threshold check initially.
This pattern appears across multiple locators (BaseMultilateralizer, NadarayaWatsonMultilateralizer, MultiFloorMultilateralizer).
🤖 Prompt for AI Agents
In src/Locators/IterativeNadarayaWatsonMultilateralizer.cs around line 114, the
distance check uses LastLocation which is uninitialized on first Locate()
(defaults to origin) and will incorrectly reject valid first-location updates
near the origin; add a guard that detects the first update (either by checking
if LastLocation is effectively Point3D(0,0,0) within a tiny epsilon OR by
introducing an explicit boolean initialized flag) and skip the
"too-close-to-last" threshold on that first run, then proceed to apply the
existing threshold on subsequent updates; apply the same fix pattern to the
other affected locators (BaseMultilateralizer, NadarayaWatsonMultilateralizer,
MultiFloorMultilateralizer).
| yield return new Scenario( | ||
| Config, | ||
| new NadarayaWatsonMultilateralizer(device, floor, this, _nts, nadarayaWatson.Kernel), | ||
| floor.Name | ||
| ); |
There was a problem hiding this comment.
Address null reference warning (CS8602).
The compiler warns about possible null dereference of nadarayaWatson.Kernel on line 231. While the runtime logic is safe (the if condition ensures nadarayaWatson is not null when Enabled is true), the nullable flow analysis doesn't track this pattern. Use the null-forgiving operator to suppress the warning.
🔎 Proposed fix
if (nadarayaWatson?.Enabled ?? false)
foreach (var floor in GetFloorsByIds(nadarayaWatson?.Floors))
yield return new Scenario(
Config,
- new NadarayaWatsonMultilateralizer(device, floor, this, _nts, nadarayaWatson.Kernel),
+ new NadarayaWatsonMultilateralizer(device, floor, this, _nts, nadarayaWatson!.Kernel),
floor.Name
);📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| yield return new Scenario( | |
| Config, | |
| new NadarayaWatsonMultilateralizer(device, floor, this, _nts, nadarayaWatson.Kernel), | |
| floor.Name | |
| ); | |
| yield return new Scenario( | |
| Config, | |
| new NadarayaWatsonMultilateralizer(device, floor, this, _nts, nadarayaWatson!.Kernel), | |
| floor.Name | |
| ); |
🧰 Tools
🪛 GitHub Actions: Build and test
[warning] 231-231: dotnet build -c Release --no-restore: Dereference of a possibly null reference. CS8602.
🪛 GitHub Check: build
[warning] 231-231:
Dereference of a possibly null reference.
🤖 Prompt for AI Agents
In src/Models/State.cs around lines 229 to 233, the nullable analyzer warns
about possible null dereference of nadarayaWatson.Kernel when constructing the
Scenario; suppress the warning by using the null-forgiving operator on Kernel
(i.e., replace nadarayaWatson.Kernel with nadarayaWatson.Kernel! in the
constructor call) so the compiler knows you assert it is non-null in this
control flow.
| if (iterativeNadarayaWatson?.Enabled ?? false) | ||
| foreach (var floor in GetFloorsByIds(iterativeNadarayaWatson?.Floors)) | ||
| yield return new Scenario( | ||
| Config, | ||
| new IterativeNadarayaWatsonMultilateralizer( | ||
| device, | ||
| floor, | ||
| this, | ||
| iterativeNadarayaWatson.Kernel, | ||
| iterativeNadarayaWatson.MaxIterations | ||
| ), | ||
| floor.Name | ||
| ); |
There was a problem hiding this comment.
Address null reference warning (CS8602).
Same issue as above—iterativeNadarayaWatson.Kernel and iterativeNadarayaWatson.MaxIterations on line 246-247 trigger null reference warnings despite the guard clause.
🔎 Proposed fix
if (iterativeNadarayaWatson?.Enabled ?? false)
foreach (var floor in GetFloorsByIds(iterativeNadarayaWatson?.Floors))
yield return new Scenario(
Config,
new IterativeNadarayaWatsonMultilateralizer(
device,
floor,
this,
- iterativeNadarayaWatson.Kernel,
- iterativeNadarayaWatson.MaxIterations
+ iterativeNadarayaWatson!.Kernel,
+ iterativeNadarayaWatson.MaxIterations
),
floor.Name
);📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| if (iterativeNadarayaWatson?.Enabled ?? false) | |
| foreach (var floor in GetFloorsByIds(iterativeNadarayaWatson?.Floors)) | |
| yield return new Scenario( | |
| Config, | |
| new IterativeNadarayaWatsonMultilateralizer( | |
| device, | |
| floor, | |
| this, | |
| iterativeNadarayaWatson.Kernel, | |
| iterativeNadarayaWatson.MaxIterations | |
| ), | |
| floor.Name | |
| ); | |
| if (iterativeNadarayaWatson?.Enabled ?? false) | |
| foreach (var floor in GetFloorsByIds(iterativeNadarayaWatson?.Floors)) | |
| yield return new Scenario( | |
| Config, | |
| new IterativeNadarayaWatsonMultilateralizer( | |
| device, | |
| floor, | |
| this, | |
| iterativeNadarayaWatson!.Kernel, | |
| iterativeNadarayaWatson.MaxIterations | |
| ), | |
| floor.Name | |
| ); |
🧰 Tools
🪛 GitHub Actions: Build and test
[warning] 246-246: dotnet build -c Release --no-restore: Dereference of a possibly null reference. CS8602.
🪛 GitHub Check: build
[warning] 246-246:
Dereference of a possibly null reference.
🤖 Prompt for AI Agents
In src/Models/State.cs around lines 238-250, the null-check using the
conditional operator doesn’t convince the compiler that iterativeNadarayaWatson
is non-null when accessing Kernel and MaxIterations; replace the current guard
with a local non-null variable and an explicit check (e.g. var cfg =
iterativeNadarayaWatson; if (cfg != null && cfg.Enabled) foreach (...) yield
return new Scenario(... cfg.Kernel, cfg.MaxIterations ...)); this ensures the
compiler knows cfg is not null and removes the CS8602 warning.
| @@ -1,4 +1,4 @@ | |||
| using ESPresense.Controllers; | |||
| using ESPresense.Controllers; | |||
There was a problem hiding this comment.
Remove duplicate BOM characters.
Line 1 contains duplicate UTF-8 BOM (Byte Order Mark) characters () before the using directive. This is likely an encoding artifact that should be cleaned up.
🔎 Proposed fix
-using ESPresense.Controllers;
+using ESPresense.Controllers;📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| using ESPresense.Controllers; | |
| using ESPresense.Controllers; |
🤖 Prompt for AI Agents
In src/Services/MultiScenarioLocator.cs around line 1, the file contains
duplicate UTF-8 BOM characters (visible as leading ``) before the `using`
directive; remove the extraneous BOM bytes so the file starts directly with the
`using` statement and ensure the file is saved in UTF-8 without a BOM (or with a
single BOM if your convention requires it) to eliminate the encoding artifact.
| public double Evaluate(double distance) | ||
| { | ||
| double u = distance / _bandwidth; | ||
|
|
||
| // Outside the range [-1, 1], return 0 | ||
| if (Math.Abs(u) >= 1.0) | ||
| return 0.0; | ||
|
|
||
| // Standard Epanechnikov shape | ||
| // If you want to maintain integral=1, also divide by _bandwidth | ||
| double value = 0.75 * (1.0 - (u * u)) / _bandwidth; | ||
| return value; | ||
| } |
There was a problem hiding this comment.
Add input validation to prevent invalid distance values.
The Evaluate method performs no input validation, allowing NaN, Infinity, or negative distances to pass through. This is inconsistent with the other kernel implementations:
- GaussianKernel validates for NaN/Infinity (lines 42-45)
- InverseSquareKernel validates for negative distances (lines 29-32)
Without validation, invalid inputs could produce incorrect results or propagate errors silently through the localization pipeline.
🔎 Proposed fix for input validation
public double Evaluate(double distance)
{
+ if (distance < 0)
+ {
+ throw new ArgumentException("Distance must be non-negative.", nameof(distance));
+ }
+
+ if (double.IsNaN(distance) || double.IsInfinity(distance))
+ {
+ throw new ArgumentException("Distance must be a finite number.", nameof(distance));
+ }
+
double u = distance / _bandwidth;
// Outside the range [-1, 1], return 0
if (Math.Abs(u) >= 1.0)
return 0.0;
// Standard Epanechnikov shape
// If you want to maintain integral=1, also divide by _bandwidth
double value = 0.75 * (1.0 - (u * u)) / _bandwidth;
return value;
}🤖 Prompt for AI Agents
In src/Weighting/EpanechnikovKernel.cs around lines 40 to 52, add input
validation at the top of Evaluate to match other kernels: check if distance is
NaN or Infinity and throw an ArgumentException (or similar) and check if
distance is negative and throw an ArgumentOutOfRangeException (or similar); keep
these checks before computing u and retain the existing boundary check and
kernel formula so invalid values are rejected early and valid calculations
remain unchanged.
| public double Evaluate(double distance) | ||
| { | ||
| if (double.IsNaN(distance) || double.IsInfinity(distance)) | ||
| { | ||
| throw new ArgumentException("Distance must be a finite number.", nameof(distance)); | ||
| } | ||
|
|
||
| double u = distance / _bandwidth; | ||
| return Math.Exp(-0.5 * u * u) / _normalizationFactor; | ||
| } |
There was a problem hiding this comment.
Add negative distance validation for consistency.
The method validates for NaN and Infinity but doesn't check for negative distances. InverseSquareKernel (lines 29-32) explicitly validates that distance is non-negative, and distances should semantically be non-negative across all kernel implementations.
🔎 Proposed fix for consistent input validation
public double Evaluate(double distance)
{
+ if (distance < 0)
+ {
+ throw new ArgumentException("Distance must be non-negative.", nameof(distance));
+ }
+
if (double.IsNaN(distance) || double.IsInfinity(distance))
{
throw new ArgumentException("Distance must be a finite number.", nameof(distance));
}
double u = distance / _bandwidth;
return Math.Exp(-0.5 * u * u) / _normalizationFactor;
}📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
| public double Evaluate(double distance) | |
| { | |
| if (double.IsNaN(distance) || double.IsInfinity(distance)) | |
| { | |
| throw new ArgumentException("Distance must be a finite number.", nameof(distance)); | |
| } | |
| double u = distance / _bandwidth; | |
| return Math.Exp(-0.5 * u * u) / _normalizationFactor; | |
| } | |
| public double Evaluate(double distance) | |
| { | |
| if (distance < 0) | |
| { | |
| throw new ArgumentException("Distance must be non-negative.", nameof(distance)); | |
| } | |
| if (double.IsNaN(distance) || double.IsInfinity(distance)) | |
| { | |
| throw new ArgumentException("Distance must be a finite number.", nameof(distance)); | |
| } | |
| double u = distance / _bandwidth; | |
| return Math.Exp(-0.5 * u * u) / _normalizationFactor; | |
| } |
🤖 Prompt for AI Agents
In src/Weighting/GaussianKernel.cs around lines 40 to 49, add validation that
distance is non-negative to match other kernels: if distance < 0, throw an
ArgumentOutOfRangeException (include a clear message and the parameter name
"distance"); keep the existing NaN/Infinity checks and then compute u and return
the kernel value.
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