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New Operations for ControlVariables / "ControlVariablesEx" #3346
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New Operations for ControlVariables / "ControlVariablesEx" #3346
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Nearly forgot.. |
…ure for "ControlVariablesEx" (partly cherry picked from commit f860eff @EasyRPG-NewFaturesNewFeatures:NewCommand-GetTime)
…essible info on current map ("ActiveMapInfo") or info on any map settings straight out of the map tree ("InspectMapTreeInfo" -> parent map, troop info, arena info)
…w settings & active message windows
…her feature branch 'LcfInspection' that has a more general approach for lcf data lookup)
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btw, you spoke about retrieve data based on string, maybe this could work as an replacement for #3214 |
Yeah, I'll give it some thought when I get back to further developing that feature. (And I'll also consider compatibility for/extending the new JSON command as well) The first (very rough) draft for that feature can be found in my personal repo here: |
Some suggested new operations for a custom "ControlVariablesEx" command.
(These are currently disabled for the vanilla one, Command Code '2022' has to be used)
'210': DateTime: Jetrotal's "GetTime" command
Cherry Picked & refactored Jetrotal's extension from PR #3124 , so it can be used like any other variable operation.
In the comments I included a suggestion, for how this could be adapted to also allow name-based lookup via strings.
'211': ActiveMapInfoWidth & Height are two important infos about the current map I've long desired for ControlVariables.I've seen that in the meantime, some new Maniac command has been added, that also finally allows access to these, but that seems to be a specialized command that has its own rules..
And with these considered, access to LoopHorizontal / LoopVertical could also prove very useful. (I can think of at least one case, at least)
'212': InspectMapInfoThis command provides access to some information that is stored inside the map tree.It could still be expanded in functionality, but the most useful one (for my own purposes at least), I think would be the ability, to read Troop information from the current Map.
While I was developing the "Community Edition" for Vampires Dawn this was a pretty annoying hindrance, because I wanted to implement an easy way to just switch between normal RNG battles & overworld encounters. I basically had to write a custom code generation tool to be able to do so...
'213': MessageSystemInfo
Provides basic info about the system settings for message boxes.
'214': MessageWindowInfo
Provides some information about a currently active message window.
Another issue I had, while developing a parallel event, that occassionaly displays some popup information. Normally, you haven't got an easy option of knowing if a message window is currently active & if so, where on the screen it is.
You can't really react & redirect your custom drawn picture/strings/etc. to another part of the screen, so that it won't overlap with the system textbox.