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Visual Fixes #3434
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Visual Fixes #3434
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ec308ab
Changed condition for timer sprite positioning to match behavior of R…
florianessl 8cbb694
Refactored window_message, so that page setup is handled after the fo…
florianessl 34ce00d
Updated panorama rendering code to clear offscreen areas that shouldn…
florianessl 73fd715
Fix MSVC warning: Potential null pointer dereference in Window_ShopBu…
florianessl dea3eea
Fix MSVC warning in Spriteset_Battle
florianessl 6a55ced
Fix MSVC warning in Game_Character::CalculateMoveRoute: List iteratio…
florianessl 8ad963c
Minor fix in Audio_Generic: Possible usage of filestream.GetName() af…
florianessl d280a41
ScreenShake fix: Outside areas should only be cleared when the map is…
florianessl 8cd6fc9
Added note to explain the change in sprite_timer.cpp
florianessl 8cf98f3
ScreenShake: Fix the math for detection of outside areas
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