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Ether

A DirectX12 raytracing renderer

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Introduction

Ether is a 3D renderer written with DirectX 12 and C++, meant to be used as a platform for creating and testing graphics rendering techniques.

Ether is open-sourced, licensed under the GNU General Public License v3.

Features

  • Physically Based Rendering
  • Deferred Opaque/Masked + Forward Translucency
  • Raytraced Lighting/Translucency/Reflections/GI (ReSTIR GI)
  • Reference Pathtracer
  • Bindless Textures
  • Post Processing (TAA, Bloom, DOF)
  • Skeletal Mesh & Animation System
  • GPU Resource & Descriptor Management
  • Shader Reflection, Caching, and Hot Reloading
  • Automatic Root Signature Generation
  • Asset Pipeline /w Tool Integration (Matcha Editor)

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