Ether is a 3D renderer written with DirectX 12 and C++, meant to be used as a platform for creating and testing graphics rendering techniques.
Ether is open-sourced, licensed under the GNU General Public License v3.
- Physically Based Rendering
- Deferred Opaque/Masked + Forward Translucency
- Raytraced Lighting/Translucency/Reflections/GI (ReSTIR GI)
- Reference Pathtracer
- Bindless Textures
- Post Processing (TAA, Bloom, DOF)
- Skeletal Mesh & Animation System
- GPU Resource & Descriptor Management
- Shader Reflection, Caching, and Hot Reloading
- Automatic Root Signature Generation
- Asset Pipeline /w Tool Integration (Matcha Editor)





