Releases: EnergyNick/Crysis-Creative-Tools-Mod
Releases · EnergyNick/Crysis-Creative-Tools-Mod
Release v1.2 - Remastered support, few UX changes for others
Added realization of Universal mod version on Remastered. Extend spawn list, small changes on other versions.
Features of version:
- Some vehicles are bugged, move to specific category
- DebugGun is invalid, change to use with fists with enable/disable option
- Keybind changes for new preset in Remastered.
- Added a few vehicles and FY71 in spawn list.
- Some errors notify change to display on HUD in all versions, few changes in text duration on screen.
Full Changelog: release-v.1.1.0...release-v.1.2.0
Release v1.1 - UX improvements, restructure spawn list
New features to improve usage of spawning with DebugGun:
- Now all actions provided with HUD messages and interface helpers (example: red recoil on failed spawn or command usage).
- Restructure spawn list for more easier use - added categories for spawn list
- Added new actions for usage with categories (Show current category and element, Change category)
Full Changelog: release-v.1.0.0...release-v.1.1.0
Release v1 - Spawning tools, SDK version
The first release of the mod contains all functionality for the spawning entities described in the Readme.
Also contains a version of the SDK with entity spawning console commands.
Full Changelog: https://github.com/EnergyNick/Crysis-Creative-Tools-Mod/commits/release-v.1.0.0