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Releases: EnergyNick/Crysis-Creative-Tools-Mod

Release v1.2 - Remastered support, few UX changes for others

03 Mar 18:14

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Added realization of Universal mod version on Remastered. Extend spawn list, small changes on other versions.

Features of version:

  • Some vehicles are bugged, move to specific category
  • DebugGun is invalid, change to use with fists with enable/disable option
  • Keybind changes for new preset in Remastered.
  • Added a few vehicles and FY71 in spawn list.
  • Some errors notify change to display on HUD in all versions, few changes in text duration on screen.

Full Changelog: release-v.1.1.0...release-v.1.2.0

Release v1.1 - UX improvements, restructure spawn list

02 Mar 18:11

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New features to improve usage of spawning with DebugGun:

  • Now all actions provided with HUD messages and interface helpers (example: red recoil on failed spawn or command usage).
  • Restructure spawn list for more easier use - added categories for spawn list
  • Added new actions for usage with categories (Show current category and element, Change category)

Full Changelog: release-v.1.0.0...release-v.1.1.0

Release v1 - Spawning tools, SDK version

26 Feb 19:00

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The first release of the mod contains all functionality for the spawning entities described in the Readme.
Also contains a version of the SDK with entity spawning console commands.

Full Changelog: https://github.com/EnergyNick/Crysis-Creative-Tools-Mod/commits/release-v.1.0.0