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Remove Photon Fusion and PlayFabEditorExtensions
Deleted all Photon Fusion and PlayFabEditorExtensions assets, scripts, plugins, and related resources from the project. Also updated Settings.cs and replaced PlayFabEditorPrefsSO.asset with Settings.asset, indicating a migration or cleanup of legacy multiplayer and editor extension code.
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Red Strike/Assets/PlayFabEditorExtensions/Editor/Resources/PlayFabEditorPrefsSO.asset renamed to Red Strike/Assets/GameSettings/Settings.asset

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@@ -9,15 +9,9 @@ MonoBehaviour:
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5d0199c11aa6f514784c5c69cd8378d8, type: 3}
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m_Name: PlayFabEditorPrefsSO
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m_Script: {fileID: 11500000, guid: a239fa25edb29264caefa31c21e79db7, type: 3}
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m_Name: Settings
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m_EditorClassIdentifier:
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DevAccountEmail:
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DevAccountToken:
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SelectedStudio:
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SdkPath:
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EdExPath:
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LocalCloudScriptPath:
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PanelIsShown: 0
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curMainMenuIdx: 0
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curSubMenuIdx: 0
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masterVolume: 1
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musicVolume: 0.8
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fullscreen: 1

Red Strike/Assets/PlayFabEditorExtensions/Editor/Resources/PlayFabEditorPrefsSO.asset.meta renamed to Red Strike/Assets/GameSettings/Settings.asset.meta

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Red Strike/Assets/GameSettings/Settings.cs

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namespace GameSettings
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{
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[CreateAssetMenu(fileName = "Settings", menuName = "Game Settings/Settings", order = 1)]
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public class Settings : ScriptableObject
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{
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[Header("Audio Settings")]

Red Strike/Assets/Photon/Fusion.meta

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Red Strike/Assets/Photon/Fusion/Assemblies.meta

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Red Strike/Assets/Photon/Fusion/Assemblies/Debug.meta

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Red Strike/Assets/Photon/Fusion/Assemblies/Debug/Fusion.Common.dll.debug.meta

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Red Strike/Assets/Photon/Fusion/Assemblies/Debug/Fusion.Log.dll.debug.meta

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