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Add VehicleSystem with Infantry vehicle and update scene
Introduces a new VehicleSystem including base Vehicle scripts, an Infantry vehicle implementation, and a VehiclesDatabase. Updates SampleScene.unity to reference new vehicle UI elements and objects, and makes minor cleanup in Building.cs. Also updates package manifest and project tags.
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Red Strike/Assets/BuildingPlacement/Buildings/Building.cs

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@@ -8,7 +8,6 @@ public class Building : MonoBehaviour
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public Building buildingData;
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public ParticleSystem[] buildEffects;
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private float health;
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private float maxHealth = 100f;
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