glTF 2.0 versions of commonly used graphics research scenes, with conversion metadata and documented limitations.
A preview of selected glTF scenes included in the repository.
Many well-known research scenes are distributed in renderer-specific formats such as PBRT. Those formats are useful for offline renderers, but less convenient to use in real-time engines, and web experiments.
This repository provides glTF 2.0 adaptations of those scenes so they are easier to inspect, load, and reuse. The glTF outputs are close approximations of the original scenes.
Each scene includes the generated glTF assets and metadata describing how the conversion was done. The scenes were converted with Python scripts, then manually checked against the original files and reference renders.
glTF scenes are validated in GitHub Actions with the Khronos glTF Validator.
Each scene includes two generated glTF variants:
*_core.gltf: standard glTF 2.0 material model, for easier loading in engines.*_extended.gltf: a richer material mapping using supported glTF extensions.
For basic importer and engine testing, use the core version. And use the extended version for richer material representation.
Download the v1.0.0 release if you only need the packaged .glb files.
Clone the repository for the full asset set: sources, .gltf files, textures, metadata, and licenses.
| Scene | Reference | License | Notes |
|---|---|---|---|
breakfast-room |
CC-BY-3.0 | Textured interior with metallic fixtures, environment map data, and distant-light data | |
bathroom |
CC0-1.0 | Large bathroom interior with glass, alpha masking, and emissive mesh lighting | |
bathroom2 |
CC-BY-3.0 | Bathroom interior with textured coated wood, rough glass, mirrors, and emissive mesh lighting | |
bmw-m6 |
CC0-1.0 | Vehicle scene with clearcoat paint, dielectric glass, aluminum metals, coated conductors, and environment map data | |
classroom |
CC-BY-3.0 | Classroom interior with textured wood, clearcoat materials, metals, environment map data, and distant-light data | |
coffee-maker |
CC-BY-3.0 | Compact appliance scene with coated plastics, glass, metal, and emissive mesh lighting | |
cornell-box |
CC0-1.0 | Small diffuse box scene with emissive mesh lighting | |
cornell-caustic |
CC0-1.0 | Cornell Box caustics scene with dielectric water and emissive mesh lighting | |
dragon |
CC-BY-3.0 | Dense dragon model scene with diffuse materials and distant-light data | |
glass-of-water |
CC0-1.0 | Transparent glass, water, ice, and emissive mesh lighting test | |
house |
CC0-1.0 | Large Victorian house with glass, environment map data, and distant-light data | |
kitchen |
CC-BY-3.0 | Detailed kitchen with textures, glass, metals, and emissive mesh lighting | |
lamp |
CC0-1.0 | Desk lamp with coated plastic, metals, bulb glass, and emissive mesh lighting | |
living-room |
CC-BY-3.0 | Textured interior with leaf cutouts, mirrors, glass, and environment map data | |
living-room-2 |
CC-BY-3.0 | White living room interior with textured props, clearcoat materials, glass, and emissive mesh lighting | |
material-testball |
Mixed; see scene license | Compact material ball with baked checkerboard and environment map data | |
modern-hall |
CC-BY-3.0 | Modern hallway interior with textured surfaces, volumetric glass, and disk emissive mesh lighting | |
pontiac-gto |
CC0-1.0 | Vehicle scene with clearcoat car paint, glass, chrome, and environment map data | |
spaceship |
CC0-1.0 | Sci-fi model with metals, glass, emissive mesh lighting, and environment map data | |
staircase |
CC-BY-3.0 | Wooden staircase interior with portrait camera and emissive mesh lighting | |
teapot |
Mixed; see scene license | Teapot with baked checkerboard and environment map data | |
teapot-full |
Mixed; see scene license | Teapot and liquid scene with volume, medium settings, and environment map data | |
veach-ajar |
CC0-1.0 | Veach lighting scene with transformed meshes, glass, and emissive mesh lighting | |
veach-bidir |
CC0-1.0 | Small bidirectional-lighting scene with emissive mesh lighting | |
veach-mis |
CC0-1.0 | Compact MIS scene with tessellated emissive mesh lighting | |
vintage-car |
Mixed; see scene license | Vehicle scene with clearcoat car paint, glass, chrome, rough steel, and environment map data |
Some PBRT scene features are outside the current conversion scope because glTF cannot represent them directly and a practical approximation is not always available. B-spline curves used for fur, hair, or carpet fibers are the main example: converting them to triangle meshes can make the generated assets too large, so scenes that depend on them are not currently included.
The included scenes were selected because their important geometry, materials, textures, lighting, cameras, and render settings can be represented in glTF or approximated with supported glTF features. PBRT-only details are recorded in glTF extras and conversion.yaml.
The generated glTF files do not use explicit light objects. Base glTF 2.0 has no light object, and KHR_lights_punctual only supports directional, point, and spot lights. This repository does not emit that extension. PBRT area lights are converted to emissive mesh geometry using the source emitter shape and size, which better matches how path tracing engines model finite-area emitters. PBRT distant and infinite lights are preserved as metadata.
Each scene's gltf/ directory contains:
scenes/<scene-id>/gltf/<scene_id>_core.gltfscenes/<scene-id>/gltf/<scene_id>_extended.gltfscenes/<scene-id>/gltf/<scene_id>.binscenes/<scene-id>/gltf/conversion.yaml
The conversion.yaml report may include:
- source files and license
- generated outputs
- geometry statistics
- material mapping
- light mapping
- render presets
- unsupported and approximated features
- Benedikt Bitterli Rendering Resources is the main source for most scenes in this repository. Thanks to Benedikt Bitterli for collecting and publishing the resources behind many of these conversions.
- mmp/pbrt-v4-scenes is another source for some of the PBRT v4 scenes used in this repository.
- glTF 2.0 Specification: target asset format for the core outputs.
- Khronos glTF Extension Registry: reference for optional glTF extensions used by richer outputs.
- PBRT v4 File Format: source format reference for PBRT scene parsing.
- Physically Based Rendering: From Theory to Implementation, 4th Edition: rendering reference for PBRT concepts and behavior.
Project-authored docs and metadata are MIT licensed.
Third-party scene assets keep their original licenses. Converted glTF assets are derivative scene assets and retain the source scene license unless a scene-specific note says otherwise.
