[godot] Fix iOS build error with Vulkan headers and C++ modules #527
Annotations
28 errors and 20 warnings
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build-versions (4.3-stable, 4.3.stable, false) / godot-template-windows
Process completed with exit code 1.
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build-versions (4.3-stable, 4.3.stable, true) / godot-template-windows
Process completed with exit code 1.
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build-versions (4.4.1-stable, 4.4.1.stable, true) / godot-template-windows
Process completed with exit code 1.
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build-versions (4.3-stable, 4.3.stable, false) / godot-editor-windows
Process completed with exit code 1.
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-template-windows
Process completed with exit code 1.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-windows
Process completed with exit code 1.
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build-versions (4.3-stable, 4.3.stable, false) / godot-template-ios
Process completed with exit code 1.
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build-versions (4.4.1-stable, 4.4.1.stable, true) / godot-editor-windows
Process completed with exit code 1.
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build-versions (4.4.1-stable, 4.4.1.stable, true) / godot-editor-macos
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-template-android
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-template-macos
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-editor-windows
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, true) / godot-template-macos
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-editor-macos
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-template-linux
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-template-ios
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-editor-linux
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.3-stable, 4.3.stable, false) / godot-template-web
The operation was canceled.
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-template-web
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, false) / godot-template-web
The operation was canceled.
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build-versions (4.4.1-stable, 4.4.1.stable, true) / godot-editor-linux
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.4.1-stable, 4.4.1.stable, true) / godot-editor-linux
The operation was canceled.
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build-versions (4.3-stable, 4.3.stable, false) / godot-editor-macos
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.3-stable, 4.3.stable, false) / godot-editor-macos
The operation was canceled.
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Build spine-godot (All Godot 4.x versions)
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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Build spine-godot (All Godot 4.x versions)
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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Build spine-godot (All Godot 4.x versions)
The strategy configuration was canceled because "build-versions._4_3-stable_4_3_stable_tr" failed
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-linux
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
Type 'Array' owns disposable field(s) '_underlyingArray' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
Type 'Dictionary' owns disposable field(s) '_underlyingDict' but is not disposable (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1001)
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'VisualShaderNodeReroute.PortType' hides inherited member 'VisualShaderNode.PortType'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'SpineTimeline.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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build-versions (4.3-stable, 4.3.stable, true) / godot-editor-macos
'SpineTimeline.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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godot-editor-linux-4.3-stable-mono.zip
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73.3 MB |
sha256:bc935bbc01afd30dca29826a86ed91d5335c4f6b7f6825676defa8c5e69cfbc5
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godot-editor-linux-4.3-stable.zip
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53.2 MB |
sha256:70194bc7f2e7259a97550602da1c2b256cf9a158c0452c94d86dfb3c81f491ac
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godot-editor-macos-4.3-stable-mono.zip
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111 MB |
sha256:8f9cbaab5974dd2205aae2ec55f1c27d98d771a4b6f76f7c2909d83417b2ce66
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godot-template-android-debug-4.3-stable.zip
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51 MB |
sha256:db2bfd7cfae3cc270a64fb33d5075e75c84f187022feeaf7f196bd3fea718399
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godot-template-android-release-4.3-stable.zip
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43.6 MB |
sha256:3cd1f1a06dec9371448e177ae3afaacdc0f9e7515b9a961b4ab8982363d79146
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godot-template-android-source-4.3-stable.zip
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86.7 MB |
sha256:d196865c59559406d4d9a65ac8a016a961227a837eb64a3a2efff5339324445f
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godot-template-linux-debug-4.3-stable-mono.zip
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27 MB |
sha256:b98e805e444e4abc8779b1964c8560ddd1f7a67ad3faf4838ee2a2d04f46b902
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godot-template-linux-debug-4.3-stable.zip
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26.9 MB |
sha256:64fa689bd356b7a70d4165517b2b2a4fe91ce0c248088a401fe802066742d16c
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godot-template-linux-debug-4.4.1-stable-mono.zip
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29.7 MB |
sha256:1f83958a29aa0a028df5a446295a132158e806879fab43eb62e934bc0bd50be4
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godot-template-linux-release-4.3-stable-mono.zip
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28.4 MB |
sha256:1c75776a67010fb5b6a4f587981afda161df2bd9f6ffbea6d579667e90e9f318
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godot-template-linux-release-4.3-stable.zip
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28.3 MB |
sha256:6c207a3cd6f10c2a07a3e487957afab9e468d27d38f0302ef0b3c2105d62dba4
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godot-template-linux-release-4.4.1-stable-mono.zip
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31.1 MB |
sha256:0879c9fb04f766f9f2518b0698f86e6a6f028db0d7d1a160bf5d5ab7f0679623
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godot-template-macos-4.3-stable-mono.zip
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81.8 MB |
sha256:25d73d0b3ef6ae46cc13dab07622aaa94b657f5006a22723c1a9705967d4dfac
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godot-template-macos-4.3-stable.zip
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81.5 MB |
sha256:f1027c09b6e8b944f940be9e38d495541c573046dd87470f1aee682986f554a4
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