[godot] Addresses #2899, #2980, #2985#2996
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lukeeingram merged 3 commits into4.2from Dec 16, 2025
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Addresses the loader/saver registration issue in #2899. Additionally, makes it such that you can adjust the SpineSkeletonData in the inspector without crashes. This appears to have been caused by a dangling pointer. Finally, double-clicking on JSON in the inspector opens the text editor and does not crash the Godot editor.
Additionally, CI builds were failing due to the commit where SpineSkin had an init() method added, but this caused Godot 3.x builds to fail. Our formatter was also run, so it should no longer fail the format check.
This was referenced Dec 15, 2025
badlogic
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Dec 16, 2025
Port from 4.2 branch (PR #2996): - Fix dangling pointer in SpineSkeletonDataResource destructor by using ObjectID validation instead of direct EditorFileSystem access - Register format loaders/savers at CORE level for GDExtension to fix loader/saver registration issues (#2899) Additional fix for GDExtension: - Fix crash on editor shutdown by properly removing import/inspector plugins in NOTIFICATION_PREDELETE before the extension is unloaded
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Addresses the loader/saver registration issue in #2899.
Additionally, makes it such that you can adjust the SpineSkeletonData in the inspector without crashes. This appears to have been caused by a dangling pointer.
Finally, double-clicking on JSON in the inspector opens the text editor and does not crash the Godot editor.