The Vulkan Guide is designed to help developers get up and going with the world of Vulkan. It is aimed to be a light read that leads to many other useful links depending on what a developer is looking for. All information is intended to help better fill the gaps about the many nuances of Vulkan.
- What is Vulkan?
- What you can do with Vulkan
- Vulkan Spec
- Platforms
- Checking for Support
- Versions
- What is SPIR-V?
- Portability Initiative
- Vulkan CTS
- Vulkan Development Tools
- Vulkan Validation Overview
- Vulkan Decoder Ring (GL, GLES, DirectX, and Metal)
- Loader
- Layers
- Querying Properties, Extensions, Features, Limits, and Formats
- Queues and Queue Family
- WSI
- pNext and sType
- Synchronization
- Memory Allocation Strategy
- Pipeline Caching/Derivatives
- Threading
- Mapping Data to Shaders
- Robustness
VK_EXT_image_robustness,VK_EXT_robustness2
- Dynamic State
VK_EXT_extended_dynamic_state,VK_EXT_extended_dynamic_state2,VK_EXT_vertex_input_dynamic_state,VK_EXT_color_write_enable
- Subgroups
- Common Pitfalls
These are supplemental references for the various Vulkan Extensions. Please consult the Vulkan Spec for further details on any extension
- Cleanup Extensions
VK_EXT_4444_formats,VK_KHR_bind_memory2,VK_KHR_create_renderpass2,VK_KHR_dedicated_allocation,VK_KHR_driver_properties,VK_KHR_get_memory_requirements2,VK_KHR_get_physical_device_properties2,VK_EXT_host_query_reset,VK_KHR_maintenance1,VK_KHR_maintenance2,VK_KHR_maintenance3,VK_KHR_separate_depth_stencil_layouts,VK_KHR_depth_stencil_resolve,VK_EXT_separate_stencil_usage,VK_EXT_sampler_filter_minmax,VK_KHR_sampler_mirror_clamp_to_edge,VK_EXT_ycbcr_2plane_444_formats
- Device Groups
VK_KHR_device_group,VK_KHR_device_group_creation
- External Memory and Sychronization
VK_KHR_external_fence,VK_KHR_external_memory,VK_KHR_external_semaphore
- Ray Tracing
VK_KHR_acceleration_structure,VK_KHR_ray_tracing_pipeline,VK_KHR_ray_query,VK_KHR_pipeline_library,VK_KHR_deferred_host_operations
- Shader Features
VK_KHR_8bit_storage,VK_KHR_16bit_storage,VK_KHR_relaxed_block_layout,VK_KHR_shader_atomic_int64,VK_EXT_scalar_block_layout,VK_KHR_shader_clock,VK_EXT_shader_demote_to_helper_invocation,VK_KHR_shader_draw_parameters,VK_KHR_shader_float16_int8,VK_KHR_shader_float_controls,VK_KHR_shader_non_semantic_info,VK_EXT_shader_stencil_export,VK_EXT_shader_subgroup_ballot,VK_KHR_shader_subgroup_extended_types,VK_EXT_shader_subgroup_vote,VK_KHR_shader_terminate_invocation,VK_EXT_shader_viewport_index_layer,VK_KHR_spirv_1_4,VK_KHR_storage_buffer_storage_class,VK_EXT_subgroup_size_control,VK_KHR_uniform_buffer_standard_layout,VK_KHR_variable_pointers,VK_KHR_vulkan_memory_model,VK_KHR_workgroup_memory_explicit_layout,VK_KHR_zero_initialize_workgroup_memory
- Translation Layer Extensions
VK_EXT_depth_clip_enable,VK_EXT_provoking_vertex,VK_EXT_transform_feedback
- VK_EXT_descriptor_indexing
- VK_EXT_inline_uniform_block
- VK_EXT_memory_priority
- VK_KHR_descriptor_update_template
- VK_KHR_draw_indirect_count
- VK_KHR_image_format_list
- VK_KHR_imageless_framebuffer
- VK_KHR_sampler_ycbcr_conversion
- VK_KHR_timeline_semaphore

