Репозиторий use cases Blender + Seedance.
Мы собираем реальные workflow с Blender, Blender MCP, viewport, previs, FBX, Mixamo, ComfyUI и агентами для управления генерацией видео Seedance.
Текущая коллекция основана на X/Twitter данных, предоставленных владельцем. Каждый кейс ведет к исходному посту и профилю автора.
Начните с EvoLink Blender-to-video cookbook, затем используйте Quick Start ниже как локальную workflow-справку репозитория.
- 25 отобранных кейсов Blender + Seedance из публичных постов авторов в датасете владельца.
- Охватывает управление камерой, Blender previs, блокинг нескольких персонажей, постановку экшена, Blender MCP, blockout с Codex/Claude, FBX/Mixamo references, ComfyUI/style transfer и известные ограничения.
- Каждый кейс содержит исходный пост, автора, краткий вывод, тип доказательства и дату публикации.
- Публичный список пересобран из аудита 35 кандидатов и новых ссылок в 25 основных кейсов.
- Этот repo помогает изучить реальные workflows, а затем перейти к EvoLink Blender-to-video cookbook.
Note
Коллекция ставит конкретные доказательства выше хайпа: шаги, reference video, agent/MCP, воспроизводимые условия и явные ограничения.
Сначала настройте локальное управление Blender, затем установите EvoLink skills, которые будет вызывать агент.
Следуйте официальному setup Blender MCP, откройте Blender и проверьте, что агент подключается к Blender MCP server до генерации references.
- Официальный setup: Blender MCP setup
Установите skill для генерации Seedance и skill для Topaz upscale в workspace агента.
npm i evolink-seedance
npm i evolink-topaz-video-upscaleСоздайте API key в аккаунте EvoLink и передайте его в runtime агента.
export EVOLINK_API_KEY="<your-evolink-api-key>"Когда MCP, skills и API key готовы, попросите агента создать Blender blockout, экспортировать reference video, сгенерировать результат через Seedance и при необходимости улучшить финальный клип через Topaz.
Use Blender MCP to create a rough 5-second camera blockout for this shot, export it as a reference video, generate the final video with Seedance, then upscale the output with Topaz if the result is approved.
Note
Страница Blender MCP setup остается главным источником деталей установки со стороны Blender.
| Раздел | Кейсы |
|---|---|
| 🎥 Camera Control & Previs / Управление камерой и превиз | Case 1, 2, 3, 4, 5 |
| 🎬 Character & Action Blocking / Блокинг персонажей и экшена | Case 6, 8, 9, 21 |
| 🤖 Agentic Blender MCP / Агентный Blender MCP | Case 10, 11, 22 |
| 🧩 Reference, Prompt & Multi-Input Mapping / Референсы, промпты и multi-input mapping | Case 13, 14, 23, 24, 26, 27 |
| 🛠️ Production Pipelines & Toolchains / Производственные пайплайны и инструменты | Case 15, 16, 17, 18 |
| 🧪 Limits, Tests & Troubleshooting / Ограничения, тесты и разбор ошибок | Case 20, 25, 28 |
| 🙏 Благодарности | Credits and correction policy |
| Кейс | Что показывает | Тип |
|---|---|---|
| Blender Blockout as Seedance Motion Reference | A merged direction workflow: use the full gray-box method from the original case, then push it into action-previs timing, speed, shake, and spatial choreography before Seedance generation. | Demo |
| Camera Blocking with Midjourney Start Frame | A compact precision-camera recipe: Blender supplies the camera move, Midjourney supplies the start frame, and Seedance follows the motion reference. | Demo |
| ComfyUI Camera Control with Blender Previs | A ComfyUI control case where Blender previz is combined with separate upright and upside-down reference frames to test motion adherence. | Demo |
| Viewport Preview to Realistic Start Frame | A short viewport-preview tutorial: block out the scene, export the preview, turn the first frame realistic, then provide both references to Seedance. | Demo |
| One Reference Video, Multiple Worlds | A style/world-variation case where the same Blender reference video drives different generated worlds in Seedance. | Demo |
| Кейс | Что показывает | Тип |
|---|---|---|
| Multi-Character Dialogue with Matched Poses | A dialogue-shot workflow where Blender is used to match character poses and camera motion before Seedance generates the performed scene. | Demo |
| Handheld Follow Camera through Space | A handheld-follow case where Blender controls how a character travels through space and Seedance carries the gritty camera move into the final video. | Demo |
| Camera and Character Blocking for Tactical Action | A tactical blocking case where Blender directs camera orbit, lens choice, cover positions, gunfire beats, and character movement before generation. | Demo |
| Ambush Scene Previs Beyond a Simple Camera Move | An ambush-scene case showing how Blender previs can solve staging, timing, and camera movement before Seedance generates the shot. | Demo |
| Кейс | Что показывает | Тип |
|---|---|---|
| Codex + Blender MCP Reference Video Workflow | An agentic Blender MCP case where Codex builds a simple 3D market, cat motion, camera framing, and an MP4 reference for Seedance. | Integration |
| Codex-Built Architecture and Camera Work | A Codex-assisted beginner case where architecture and camera work are generated in Blender and then tested as Seedance reference motion. | Integration |
| Claude-Built Blender MCP Previs in Minutes | A fast agentic-previs case where Claude uses Blender MCP to build a shot reference in two to three minutes. | Integration |
| Кейс | Что показывает | Тип |
|---|---|---|
| Reproducible Seedance Prompt with Blender Reference | A merged reproducibility and troubleshooting case: the setup spells out the reference-video conditions, while the paired test records where camera/rhythm control worked and foot motion failed. | Tutorial |
| Mixamo Motion as Beginner Blender Reference | A beginner-friendly motion-source case: use Mixamo motion in Blender as the controllable movement base before sending the reference to Seedance. | Tutorial |
| Position-Only Reference Control for a Faster Scene | A reference-weighting case: keep the reference useful for positions while letting the prompt recover speed and dynamism. | Tutorial |
| Physical Toy Reference Instead of 3D Software | A physical-reference case: use toys as quick motion and staging references when opening Blender is too much overhead. | Demo |
| Reference Control for a Specific Failed Prompt Scene | A control fallback case: when prompt-only generation fails, use a reference to force the scene even if some dynamism is reduced. | Demo |
| Character Proportion and Simple Background Tips | A stability checklist case: match character proportions beyond height and simplify any background that does not need precise alignment. | Tutorial |
| Кейс | Что показывает | Тип |
|---|---|---|
| Hermes, Krea, ComfyUI and Blender MCP Stack | A multi-tool agent pipeline where Hermes installs and connects Krea, ComfyUI, Blender MCP, and Seedance to produce both image and physical references. | Integration |
| Blender MCP Viewport to Seedance Style Transfer | A viewport-to-style-transfer case: Blender MCP provides camera and element control, then Seedance/Magnific add texture and lighting. | Integration |
| Blender Previz to Anime Seedance Render | A 3D-previs-to-anime case showing how camera moves and motion can be preserved while Seedance changes the render style. | Integration |
| FBX Clay Pass with Claude-Keyframed Camera | An FBX clay-pass workflow where Blender imports the motion, Claude helps keyframe camera moves, and the rendered pass becomes Seedance reference video. | Integration |
| Кейс | Что показывает | Тип |
|---|---|---|
| Reference-Only Blender Blockout without Start Frame | A no-start-frame variant showing that Blender blockout plus detailed environment references can work when the workflow cannot rely on a starter frame. | Limit |
| Toy Reference Prompt Reinforcement and NG Example | A troubleshooting case showing why reference videos often need prompt reinforcement instead of raw imitation. | Limit |
| Cloth Physics Stress Test with Blender and Seedance | A cloth-physics stress test showing where Blender-guided Seedance can work but still needs iteration for difficult motion. | Limit |
Case 1: Blender Blockout as Seedance Motion Reference (by @noman23761)
A merged direction workflow: use the full gray-box method from the original case, then push it into action-previs timing, speed, shake, and spatial choreography before Seedance generation.
- Заметки источника: Merged with former case 7: together these sources show the full gray-box workflow and the action-previs variant with rough timing, speed, shake, and spatial choreography.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case1.mp4
Тип: Demo | Дата: 2026-06-29
A compact precision-camera recipe: Blender supplies the camera move, Midjourney supplies the start frame, and Seedance follows the motion reference.
- Заметки источника: The source gives a clear three-step workflow and reports that the generated video tracks the Blender camera move closely.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case2.mp4
Тип: Demo | Дата: 2026-06-22
Case 3: ComfyUI Camera Control with Blender Previs (by @JMSvid)
A ComfyUI control case where Blender previz is combined with separate upright and upside-down reference frames to test motion adherence.
- Заметки источника: The case is useful because it combines Blender previz with multiple still references inside a ComfyUI-style control setup.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case3.mp4
Тип: Demo | Дата: 2026-06-25
Case 4: Viewport Preview to Realistic Start Frame (by @DiabloNemesis)
A short viewport-preview tutorial: block out the scene, export the preview, turn the first frame realistic, then provide both references to Seedance.
- Заметки источника: The post gives a concise workflow with concrete artifacts: viewport preview, first-frame image, and Seedance reference video. The duplicate case 29 media was removed so the public case shows only one copy of the same video.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case4.mp4
Тип: Demo | Дата: 2026-06-26
Case 5: One Reference Video, Multiple Worlds (by @koldo2k)
A style/world-variation case where the same Blender reference video drives different generated worlds in Seedance.
- Заметки источника: The source is useful because it separates motion control from world/style variation using the same reference video.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case5.mp4
Тип: Demo | Дата: 2026-06-28
A dialogue-shot workflow where Blender is used to match character poses and camera motion before Seedance generates the performed scene.
- Заметки источника: The source adds multi-character dialogue and pose matching, making it distinct from single-character camera-control demos.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case6.mp4
Тип: Demo | Дата: 2026-06-23
Case 8: Handheld Follow Camera through Space (by @reidhannaford)
A handheld-follow case where Blender controls how a character travels through space and Seedance carries the gritty camera move into the final video.
- Заметки источника: The source moves the character through the scene while the camera follows, which makes it useful for handheld movement shots.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
Preview unavailable: the original GitHub attachment is no longer publicly accessible.
Тип: Demo | Дата: 2026-06-26
A tactical blocking case where Blender directs camera orbit, lens choice, cover positions, gunfire beats, and character movement before generation.
- Заметки источника: The source shows simultaneous camera and character blocking, which is stronger than a simple camera-only reference.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case9.mp4
Тип: Demo | Дата: 2026-06-27
An ambush-scene case showing how Blender previs can solve staging, timing, and camera movement before Seedance generates the shot.
- Заметки источника: Requested as case 21. Kept as a distinct Reid Hannaford example because it pushes the workflow beyond a simple camera move into scene staging.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case21.mp4
Тип: Demo | Дата: 2026-06-29
Case 10: Codex + Blender MCP Reference Video Workflow (by @akiyoshisan)
An agentic Blender MCP case where Codex builds a simple 3D market, cat motion, camera framing, and an MP4 reference for Seedance.
- Заметки источника: The author says the test was inspired by another creator, but the described scene, motion, camera, and export process are their own experiment.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case10.mp4
Тип: Integration | Дата: 2026-06-28
Case 11: Codex-Built Architecture and Camera Work (by @6_KAKUU)
A Codex-assisted beginner case where architecture and camera work are generated in Blender and then tested as Seedance reference motion.
- Заметки источника: The post is valuable as a beginner Codex workflow: the user delegates architecture and camera work to Codex before Seedance.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case11.mp4
Тип: Integration | Дата: 2026-06-28
Case 22: Claude-Built Blender MCP Previs in Minutes (by @JoshDaws)
A fast agentic-previs case where Claude uses Blender MCP to build a shot reference in two to three minutes.
- Заметки источника: Requested as case 22. Kept because it demonstrates speed and agent control rather than manual Blender work.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case22.mp4
Тип: Integration | Дата: 2026-06-29
A merged reproducibility and troubleshooting case: the setup spells out the reference-video conditions, while the paired test records where camera/rhythm control worked and foot motion failed.
- Заметки источника: Merged with former case 19: the pair keeps both the reproducible setup and the limitation note about foot sliding.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case13.mp4
media/case13.jpg
Тип: Tutorial | Дата: 2026-06-27
Case 14: Mixamo Motion as Beginner Blender Reference (by @tanabe_fragm)
A beginner-friendly motion-source case: use Mixamo motion in Blender as the controllable movement base before sending the reference to Seedance.
- Заметки источника: The source is useful for beginners because it names Mixamo as a practical motion source for Blender reference videos.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case14.mp4
Тип: Tutorial | Дата: 2026-06-27
A reference-weighting case: keep the reference useful for positions while letting the prompt recover speed and dynamism.
- Заметки источника: Requested as case 23. Kept with the paired kan_mi_no9 test as a distinct reference-control variant.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case23.mp4
Тип: Tutorial | Дата: 2026-06-28
Case 24: Physical Toy Reference Instead of 3D Software (by @gcduncombe)
A physical-reference case: use toys as quick motion and staging references when opening Blender is too much overhead.
- Заметки источника: Requested as case 24. Kept because it expands the reference-video idea beyond software-only previs.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case24.mp4
Тип: Demo | Дата: 2026-06-26
A control fallback case: when prompt-only generation fails, use a reference to force the scene even if some dynamism is reduced.
- Заметки источника: Requested as case 26. Kept as the practical counterpart to the later kan_mi_no9 variation case.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case26.mp4
Тип: Demo | Дата: 2026-06-28
A stability checklist case: match character proportions beyond height and simplify any background that does not need precise alignment.
- Заметки источника: Requested as case 27. Kept because it offers specific, reusable setup advice.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case27.mp4
Тип: Tutorial | Дата: 2026-06-26
Case 15: Hermes, Krea, ComfyUI and Blender MCP Stack (by @SamJWasserman)
A multi-tool agent pipeline where Hermes installs and connects Krea, ComfyUI, Blender MCP, and Seedance to produce both image and physical references.
- Заметки источника: The case demonstrates a broader agent-built creative stack, not just manual Blender previs.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case15.mp4
Тип: Integration | Дата: 2026-06-24
Case 16: Blender MCP Viewport to Seedance Style Transfer (by @techhalla)
A viewport-to-style-transfer case: Blender MCP provides camera and element control, then Seedance/Magnific add texture and lighting.
- Заметки источника: This is the stronger techhalla source because it explains the viewport animation and downstream style/lighting step.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case16.mp4
Тип: Integration | Дата: 2026-06-27
Case 17: Blender Previz to Anime Seedance Render (by @restofart)
A 3D-previs-to-anime case showing how camera moves and motion can be preserved while Seedance changes the render style.
- Заметки источника: The source directly frames the workflow as Blender 3D previz transformed into an anime render while keeping camera motion.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case17.mp4
Тип: Integration | Дата: 2026-06-25
Case 18: FBX Clay Pass with Claude-Keyframed Camera (by @Viggle_PINOC)
An FBX clay-pass workflow where Blender imports the motion, Claude helps keyframe camera moves, and the rendered pass becomes Seedance reference video.
- Заметки источника: The source gives a specific FBX-to-clay-pass process and includes camera keyframing before reference export.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case18.mp4
Тип: Integration | Дата: 2026-06-25
A no-start-frame variant showing that Blender blockout plus detailed environment references can work when the workflow cannot rely on a starter frame.
- Заметки источника: This case covers an important variant where reference images replace the usual start-frame dependency.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case20.mp4
Тип: Limit | Дата: 2026-06-27
A troubleshooting case showing why reference videos often need prompt reinforcement instead of raw imitation.
- Заметки источника: Requested as case 25. Kept because it includes both working examples and a failed comparison.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case25.mp4
Тип: Limit | Дата: 2026-06-27
A cloth-physics stress test showing where Blender-guided Seedance can work but still needs iteration for difficult motion.
- Заметки источника: Requested as case 28. Kept as a concrete limitation/stress-test case.
- Audit status: kept after manual duplicate and originality review.
- Предпросмотр видео:
media/case28.mp4
Тип: Limit | Дата: 2026-06-26
This repository was inspired by creators who publicly shared Blender + Seedance workflows, tests, prompts, reference videos, and production notes.
@noman23761, @reidhannaford, @JMSvid, @DiabloNemesis, @koldo2k, @SamJWasserman, @akiyoshisan, @6_KAKUU, @aidoga_lab, @tanabe_fragm, @techhalla, @restofart, @Viggle_PINOC, @magneticskiff, @JoshDaws, @kan_mi_no9, @gcduncombe, @tea_story_hoshi, @craftcapitallab, @fatboypink
We cannot guarantee that every case is attributed to the original creator. If anything needs to be corrected, please contact us and we will update it.
Have a Blender + Seedance workflow to add? Open a use case issue with the issue template file, or open a pull request with the PR template.
