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Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Drain-and-Permanent-Bonuses

v1.5

23 Feb 22:20
0b52adf

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What's Changed

  • v1.5 - Migrate to DB API and use getChildList

Full Changelog: v1.4...v1.5

v1.4

19 Oct 23:09
a347609

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What's Changed

  • Fix warning for anchoring static height by @ZarestiaDev in #6
  • Updates for v4.3.0

Full Changelog: v1.3...v1.4

v1.3

20 Sep 23:44
1fc3f53

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No to War in Ukraine!

What's Changed

  • Improve compatibility with an upcoming extension from @ZarestiaDev
  • Cleaned up formatting of code

New Contributors

Full Changelog: v1.2...v1.3

v1.2 - fix racial attribute adjustments

24 Aug 20:43

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No to War in Ukraine!

What's Changed

  • Dragging a race to a new character will now add racial attribute adjustments to the perm bonus/penalty list. [issue #3]
  • Various small code improvements.

Previous release:
https://github.com/bmos/FG-PFRPG-Drain-and-Permanent-Bonuses/releases/tag/v1.1

v1.1 - compatibility fix for extra stat to saves

12 Oct 00:32

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v1.0.3 - Add "untyped" type

01 Oct 11:16

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This makes it more obvious what to choose for untyped bonuses (you could leave it blank before) as suggested by tahl_liadon.

Previous release:
https://github.com/bmos/FG-PFRPG-Drain-and-Permanent-Bonuses/releases/tag/v1.0.2

v1.0.2 - Theme compatibility fix

28 Sep 17:04

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  • I was saving a check value in a weird place, now it's where it should be.
  • The titles of the abilities were not always aligned well in some themes. This should improve that.

Previous release:
https://github.com/bmos/FG-PFRPG-Drain-and-Permanent-Bonuses/releases/tag/v1.0.1

v1.0.1 - stack circumstance or dodge bonuses

08 Sep 03:24

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  • Permanent circumstance and dodge bonuses now stack with each other
  • New bonus type "inherent" has been added for tomes and such

Previous release:
https://github.com/bmos/FG-PFRPG-Drain-and-Permanent-Bonuses/releases/tag/v1.0.0

v1.0.0 - Initial Release

01 Sep 00:38

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mini charsheet updates

lock ability scores