win32: Use AUTOCONVERTPCM when initializing the audio client. #391
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I didn't manage to compile FAudio with the win32 backend. I tested this patch with a few games by cherry picking it in Proton and everything seemed to work just as before.
See the commit message for some explanation. Currently Wine has the same behavior independently of whether
AUTOCONVERTPCMis set, but on Windows callingInitialize()withoutAUTOCONVERTPCMwill be rejected unless the requested format is similar enough to the mix format. I plan to submit a MR that aligns Wine with Windows, so if you want to preserve the current behavior for FAudio flagAUTOCONVERTPCMshould be passed instead.