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@flibitijibibo flibitijibibo released this 01 Mar 14:34
· 1 commit to master since this release

Fixes:

  • SDL_GPU:
    • Avoid pipeline hash recalculation on every draw, slightly improves CPU performance
    • Avoid flushing command buffers when resolving render targets with mipmaps, dramatically improves CPU performance
    • Fix a crash when setting render targets after disposing an Effect that holds the currently-active shader

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