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A proof of concept for access token protection, this works by proxying all of the auth related APIs via the host process. The game process only has a randomly generated access token that gets replaced by the proxy. Currently disabled as I have not looked at the requests the game makes in deatails to see if its leaked elsewhere, or if there are any other tokens that need to be replaced. I would also like to look at using a self signed SSL cert but as far as I know there isnt a major concern without one.

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