Releases: Fabrizio-Caruso/CBM-BASIC-10-liners
Releases · Fabrizio-Caruso/CBM-BASIC-10-liners
Hyper Mines 1.1
Hyper Mines gets a minor fix
CBM NOMAN2021 Games
CBM NOMAN2021 Games
- Vic Fruzzle
- Mini Brainstorm
- Mini Conan II
- The Horde II
- Robots 64
2020 space fix
Fixed space in:
- Need for VIC
- Enchanted Forest
- Gems
- Space Journey
2020_10_liners
- Need for VIC
- Enchanted Forest
- Space Journey
- Gems
Need4VIC
Need for VIC
A new 10-liner racing game with "graphics" (5 user-defined characters).
Infinite Levels
This release is about lots of tuning and the infinite levels: at the end of the 9th level, the game restarts (harder).
Harder
This release is about more tuning (now harder)
Tuning Hyper Mines
This is about making Hyper Mines more challenging
HyperMines 4th item
HyperMines:
- 4 items
- UDG and effects
Rebalanced difficulty
This release is about the difficulty, which is now lower:
- hearts are slightly more likely to appear: 2.5% (from 2%)
- clubs are slightly less likely to appear: 3.5% (from 4%)
- clubs provide more points: 15 points (from 10)
- transition to one charge every 16 steps is delayed: now at level 4 (from level 3)
- hearts are slightly more powerful: 10+area/8 (from 1+area/8)
- extra life every 500 points (from 1000 points)
On the other hand:
the game area will shrink slightly sooner (now level 2 start at 185 steps and other levels are place at a factor of 1.6 from previous values: 180 and 1.7)
Now points are:
1 point for a step on empty area
5 points for a step on a charge $
15 points for a step on "clubs"
20 points for a step on "hearts"