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28 changes: 28 additions & 0 deletions docs/assets/naming-conventions/texture-naming.md
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---
title: "Texture Naming"
icon: "🖼️"
created: 2026-04-08
updated: 2026-04-08
---

# Texture Naming

When creating textures it's highly recommended to name them in a certain way so that they can be automatically populated in the material editor.

| **Texture Type** | **Name** |
| -------------------------- | ---------- |
| Base Color/Albedo/Diffuse | _color |
| Normal Map | _normal |
| Roughness | _rough |
| Metallic | _metal |
| Ambient Occlusion | _ao |
| Opacity/Alpha/Transparency | _trans |
| Emissive/Self Illumination | _selfillum |
| Tint Mask | _mask |
| Blend Mask | _blend |
| Height | _height |
| Freedom of Motion | _freedom |

:::info
These names are configured by the shader, so a custom shader may require different naming.
:::
3 changes: 3 additions & 0 deletions docs/assets/naming-conventions/toc.yml
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items:
- name: Texture Naming
href: texture-naming.md
2 changes: 2 additions & 0 deletions docs/assets/toc.yml
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href: resources/
- name: Storage (UGC)
href: storage-ugc.md
- name: Naming Conventions
href: naming-conventions/