Clarify ShaderGraph variable renaming for Material API access#32
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0xTas wants to merge 1 commit intoFacepunch:masterfrom
Open
Clarify ShaderGraph variable renaming for Material API access#320xTas wants to merge 1 commit intoFacepunch:masterfrom
0xTas wants to merge 1 commit intoFacepunch:masterfrom
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Adds a warning to the ShaderGraph Variables docs explaining that variable names can be changed during shader compilation. This caused me a lot of confusion when trying to access them via Material.Set() etc. since the name used in code did not match what was set and shown in ShaderGraph (e.g. "Intensity" → "g_fIntensity").
Also includes an example and points readers to the generated .shader file so they can find the correct compiled name for their variables.