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[Shadergraph] replace BaseNode.EditorAttribute with BaseNode.NodeValueEditor#10509

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QuackCola wants to merge 2 commits intoFacepunch:masterfrom
QuackCola:shadergraph-rename-EditorAtrribute
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[Shadergraph] replace BaseNode.EditorAttribute with BaseNode.NodeValueEditor#10509
QuackCola wants to merge 2 commits intoFacepunch:masterfrom
QuackCola:shadergraph-rename-EditorAtrribute

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Summary

Replaced BaseNode.EditorAttribute with BaseNode.NodeValueEditor

Motivation & Context

The main reason for doing this is to avoid any potential conflicts with EditorAttribute in Sandbox.System/Attributes/UtilityAttributes.cs. Some users may encounter this if they have custom nodes.

Implementation Details

Renamed BaseNode.EditorAttribute to BaseNode.NodeValueEditorAttribute

Checklist

  • Code follows existing style and conventions
  • No unnecessary formatting or unrelated changes
  • Public APIs are documented (if applicable)
  • Unit tests added where applicable and all passing
  • I’m okay with this PR being rejected or requested to change 🙂

Renaming to avoid any potential conflicts with EditorAttribute in Sandbox.System/Attributes/UtilityAttributes.cs
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