Add terrain storage change synchronization - #11666
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Add ApplyStorageChanges to upload CPU edits, refresh collision, and notify terrain-dependent systems through a single path. Use it for brush undo/redo and texture painting, preserving half-open dirty-region bounds at terrain edges. Add integration coverage for notification ordering, collision-only updates, and final-row/final-column synchronization.
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Summary
Adds
ApplyStorageChangeswhich applies storage changes to collision and rendering and notifies terrain-dependent systems.Previously, modifying terrain would trigger
OnTerrainModified, but using the undo feature in the editor would not. This centralizes the storage changes triggered by the Undo process to prevent future drift and alerts terrain-dependent systems like normal terrain operations.Motivation & Context
Editor user experience improvement. Without this change, systems subscribing to
OnTerrainModifiedwould not be notified appropriately when a terrain change was undone via the Undo system.Implementation Details
Screenshots / Videos (if applicable)
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