Fix gibs being network spawned multiple times#34
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Nolankicks wants to merge 1 commit intoFacepunch:masterfrom
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Fix gibs being network spawned multiple times#34Nolankicks wants to merge 1 commit intoFacepunch:masterfrom
Nolankicks wants to merge 1 commit intoFacepunch:masterfrom
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This makes sense to me |
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This PR has been merged upstream. |
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This PR fixes an issue where gibs would be spawned multiple times over the network. The core issue of the code was calling
.NetworkSpawnon a gib component. This was called in an rpc, and there no check to only.NetworkSpawnthe gib only on the owner of the object. Without this check, the.NetworkSpawnmethod would be called multiple times, which spawned extra gibs for every client. This PR fixes this by checking!IsProxyinCreateGibs(), which makes only the owner of the prop spawn the gibs.