Fix: Properly destroy Scene in MapWorld to prevent memory leak#81
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PatrickJnr wants to merge 1 commit intoFacepunch:masterfrom
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Fix: Properly destroy Scene in MapWorld to prevent memory leak#81PatrickJnr wants to merge 1 commit intoFacepunch:masterfrom
PatrickJnr wants to merge 1 commit intoFacepunch:masterfrom
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Thanks @handsomematt |
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This PR has been merged upstream. |
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Fixes a
FIXMEin MapWorld.cs where the Scene wasn't being properly destroyed.Previously, the reference was set to
null, which meant the Scene (and its native resources) hung around until the GC decided to run. This change ensuresScene.Destroy()is called immediately when the MapWorld is destroyed.