A recreation of the Nintendo Ds game The Legend of Zelda Spirit Tracks
I'm using c++ and SDL2 to get access to audio, video and controls.
Big thanks to:
Problemkaputt.de
Feshrine.net
VgmTrans
This is work in progress and could take years to finish!
I've never created or reverse engineered a game before so don't expect too much.
- Maybe reworking byteutils.cpp
- Add loading raw SWAV sample and later pitch in sound mixer
- Reading/unpacking Rom Fat filesystem
- Reading/unpacking SDAT Sound archives
- Reading/Playing STRM Sound files
- Reading SBNK BANK files
- Reading/Playing SWAV Sample files
- Reading/Playing SSEQ/Midi files
- Reading/Playing SSAR files
- Reading/Unpacking Archives
...