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AG Games Engineering

A repository with lots of different little gamedev example projects.

List of projects

These are the projects contained in this repostiory:

  • Examples of good editor tooling.
  • Examples of design patterns.
  • The jumping prototype by Martin Fasterholdt for his thesis You Say Jump, I Say How High.
  • It contains re-implementations for the character controllers of:
    • Super Mario Bros. 3 (Nintendo 1988)
    • Spelunky (Mossmouth 2008)
    • Braid (Number None 2008)
    • Super Meat Boy (Team Meat 2010)
    • Limbo (Playdead 2010)
  • Basic LINQ examples.
  • Creates a Unity Mesh via C#.
  • Compares lighting and rendering of a cube with 24 vertices with one with just 8 vertices.

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