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Putting this here for comment.
It currently will break RTMP and PVR CloseAndOpen, but it compiles and basic usage works for me.

FernetMenta and others added 30 commits October 23, 2015 08:14
In preparation for new features, create a separate output stage that can
be attached either to yuv2rgb or convolution filter shader. This stage
will include things like color management, RGB range conversion and
dithering.
Implement a GLSLOutput class that can be passed to shaders to implement
an output stage with RGB range conversion and dithering. Add support for
GLSLOutput in YUV2RGBShader and ConvolutionFilterShader.

Single pass rendering to full range is not optimal as the range
conversion could be done in colorspace conversion matrix. Keeping video
levels avoids banding in multipass rendering though.
@FernetMenta FernetMenta force-pushed the master branch 5 times, most recently from 1bc7dec to 585587f Compare June 12, 2016 09:49
@FernetMenta FernetMenta force-pushed the master branch 3 times, most recently from 5f781f5 to 4870a01 Compare June 26, 2016 09:39
@FernetMenta FernetMenta force-pushed the master branch 3 times, most recently from af42298 to 725f4b8 Compare July 10, 2016 09:53
@FernetMenta FernetMenta force-pushed the master branch 3 times, most recently from de69813 to 2fc223a Compare July 18, 2016 06:42
@FernetMenta FernetMenta force-pushed the master branch 2 times, most recently from 1d060b0 to b7e9c26 Compare July 22, 2016 16:32
@FernetMenta FernetMenta force-pushed the master branch 6 times, most recently from 16dc03f to 7d62856 Compare August 5, 2016 18:51
@FernetMenta FernetMenta force-pushed the master branch 3 times, most recently from d0743dc to a1ddd14 Compare August 14, 2016 06:40
@FernetMenta FernetMenta force-pushed the master branch 2 times, most recently from 608b20f to 4554c9b Compare August 19, 2016 05:15
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