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Videoplayer / InputStream cleaning #312
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In preparation for new features, create a separate output stage that can be attached either to yuv2rgb or convolution filter shader. This stage will include things like color management, RGB range conversion and dithering.
Implement a GLSLOutput class that can be passed to shaders to implement an output stage with RGB range conversion and dithering. Add support for GLSLOutput in YUV2RGBShader and ConvolutionFilterShader. Single pass rendering to full range is not optimal as the range conversion could be done in colorspace conversion matrix. Keeping video levels avoids banding in multipass rendering though.
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Putting this here for comment.
It currently will break RTMP and PVR CloseAndOpen, but it compiles and basic usage works for me.