Skip to content

Fix for compiling Unity Player executable #190

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
wants to merge 2 commits into from

Conversation

martkartasev
Copy link

The current version of the Unity packages fails when trying to build a Standalone Executable Unity Player, with the UnitySensors packages included.

This is because the assembly definitions do not flag the Editor folders to only be included in Editor builds.

I have created a very simple fork to fix this in my own project for time being, but I thought it would be nice to share it back to the main project, so we do not have to use this workaround.

@RyodoTanaka RyodoTanaka self-requested a review March 10, 2025 04:36
@RyodoTanaka
Copy link
Member

@martkartasev
Thank you for your commitment.
We had actually the same problem, but with PR #188, the same fix is already merged.
So, I will close this PR.

Thank you again for your commitment !!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants