Releases: FiniteSingularity/obs-composite-blur
Releases · FiniteSingularity/obs-composite-blur
Release 1.5.1
Release 1.5.1
Bugfixes:
- Fixes a bug where hitting the "Default" button in the filter would break the pixelate blur effects until OBS was restarted.
PR Changelog
- Bugfix/defaults pixelate by @FiniteSingularity in #126
Full Changelog: v1.5.0...v1.5.1
Release 1.5.0
Release 1.5.0
New Features:
- Pixelate Blur
- Voronoi Pixelate, with animation
- Rhomboid Pixelate
- Triakis Pixelate
- Gaussian Blur
- Vector Blur, uses a user selectable channel/luminosity/saturation of any source, to calculate a vector field, and applies blur along those vectors. Useful for blurring noise to get "strings" and other effects.
- Zoom Blur- option for "no influence radius" at center of zoom blur.
- Temporal Blur
- Dual Kawase
- Fractional blur amounts are now possible, allowing for much smoother changes in blur amount.
- Chinese Translation File.
Breaking Changes
- Zoom blur now defaults to center of the frame/texture. If you have a zoom using the old default (upper left corner) you will need to adjust the location.
Bugfixes:
- Several small memory leaks fixed.
PR Changelog
- Fixes memory leak by @exeldro in #101
- Feature/pixelate voronoi by @FiniteSingularity in #110
- Feature/dual kawase fractional by @FiniteSingularity in #111
- Working temporal blur/frame blending. by @FiniteSingularity in #113
- Feature/vector blur by @FiniteSingularity in #120
- Feature/pixelate rhomboid by @FiniteSingularity in #121
- Feature/zoom no influcence radius by @FiniteSingularity in #123
- Fixes small memory leak when switching sources to none. by @FiniteSingularity in #124
- Create zh-CN.ini by @ZRdRy in #122
New Contributors
Full Changelog: v1.1.0...v1.5.0
Release 1.1.0
Release 1.1.0
New Features:
- Pixelation Filter Improvements:
- Pixelation origin can now be set by the user.
- Pixelated texture can now be rotated.
- Smoothing filter can optionally be applied to smooth out colors.
- Hotkeys can now be assigned to enable and disable composite blur filters that are added to sources.
Breaking Changes
- Filter name in add-filter list is now always
Composite Blur.
Thus for installs that use a localization/translation file, the filter name will be different than it was in prior releases. This is to keep the documentation consistent with the user's first interaction with the plugin. Note: All localization/translations of fields within the plugin will remain in their native language as before. - For sources that use a Background source for compositing, the source Blending Method should be switched to
Default
instead ofSRGB Off
, otherwise a light halo might appear around the blurred source.
Bugfixes:
- Rendering pipeline has been fixed to ensure that proper alpha blending and colors are output from the filter.
- Background compositing no longer requires source blending method to be set to
SRGB Off
. - Several small memory leaks fixed.
PR Changelog
- Bugfix/memory leaks by @FiniteSingularity in #88
- Fixes output colorspace so that proper alpha blending occurs by @FiniteSingularity in #92
- Fix the color consistency issue by @xurei in #93
- Fixes rendering pipeline. by @FiniteSingularity in #95
- Feature- Pixelate Tessellation options and Hot Keys by @FiniteSingularity in #96
New Contributors
Full Changelog: v1.0.6...v1.1.0
v1.0.6
What's Changed
- Sort sources in settings by @exeldro in #84
- remove msvc from installer by @exeldro in #85
- Adds code signing to packaging step for Windows. by @FiniteSingularity in #87
Full Changelog: v1.0.5...v1.0.6
Release 1.0.5
What's Changed
- Fixes memory leak when using a source mask with a missing window or game source. by @FiniteSingularity in #81
Full Changelog: v1.0.4...v1.0.5
Release 1.0.4
What's Changed
- Add German locale by @bruchmann in #73
- Adds Finnish translations. by @sesamiam in #78
- Fixes bug where zero blur was causing sources with alpha not to redraw properly. by @FiniteSingularity in #77
New Contributors
- @bruchmann made their first contribution in #73
- @sesamiam made their first contribution in #78
Full Changelog: v1.0.3...v1.0.4
Release 1.0.3
What's Changed
- Adds Spanish Locale by @COOLIGUAY
- Fixes a scaling issue in source effect masks, if the source scale was modified by a filter (e.g.- by using the scale/aspect ratio filter)
- Fixes an issue where setting the blur size to zero for a Dual Kawase blur would stop rendering the source
New Contributors
- @COOLIGUAY made their first contribution in #56
- @SketchNI made their first contribution in #68
Full Changelog: v1.0.2...v1.0.3
Release 1.0.2
What's Changed
- Bugfix- Changes Direct3D/OpenGL detection from compile-time to runtime, fixing a bug where Gaussian blur would not work on Windows systems that specified
--allow-opengl
at startup. by @FiniteSingularity in #48 - Bugfix- Fixes bug where image sources used as masks were not forwarding filtered output. by @FiniteSingularity in #50
Full Changelog: v1.0.1...v1.0.2
Release 1.0.1
What's Changed
- Fixes banding artifacts in Gaussian Zoom blur by @FiniteSingularity in #42
- Fixes mask rescaling bug by @FiniteSingularity in #43
New Contributors
Full Changelog: v1.0.0...v1.0.1
Release 1.0.0
What's Changed
- Change release number to 1.0.0
- Improved documentation.
Full Changelog: v0.0.8-alpha...v1.0.0