Releases: Flare-Animate/Flare
Releases · Flare-Animate/Flare
Nightly Build — 2026-06-12 07:48 UTC
Automated nightly build from master — commit 1c44d21dacfc3b7ab0dac1977155c076f70056ec.
🕐 Built: 2026-06-12 07:48 UTC
These are pre-release binaries built automatically. They may be unstable.
Downloads
| Platform | Package | Requirements |
|---|---|---|
| Windows | Flare-Windows-Portable-nightly.zip |
Windows 10/11 64-bit (x86_64/AMD64) — ARM is not supported |
| Linux | Flare-Linux-nightly.tar.gz |
x86_64 Linux, glibc 2.35+ (Ubuntu 22.04 or newer) |
| macOS | Flare.dmg |
macOS 13+ Intel (Apple Silicon via Rosetta 2) |
Windows usage
- Extract the ZIP — keep all files together in the same folder.
- Run
Flare.exefrom that folder. - Do NOT move
Flare.exeout of the folder — it needs the bundled DLLs andportablestuff/to be in the same directory.
"DLL not found" / crashes on launch? Make sure you're on 64-bit Windows and haven't moved
Flare.exe. If antivirus quarantined a DLL, whitelist the folder and re-extract.
macOS usage
- Open
Flare.dmg. - Drag Flare.app to your Applications folder.
- On first launch, right-click → Open (to bypass Gatekeeper on unsigned builds).
"Flare cannot be opened because the developer cannot be verified"? Right-click the app and choose Open, or go to System Preferences → Privacy & Security and click Open Anyway.
Linux usage
- Extract:
tar xzf Flare-Linux-nightly.tar.gz - Inside the
Flare-Linux-nightly/folder run./Flare.AppImage(or theFlarebinary if AppImage creation was skipped).
See the CI run for build logs and smoke test results.