A compute shader is a shader that doesn't necessarily outputs a pixel but any kind of data. This README is here to list all tutorials found on other websites.
- The Unity manual about it
- The Unity API
- The msdn doc
- A tutorial for advanced shader user by Kyle Halladay
- An other by Emerson Shaffer
- The best introduction for me by Cheney Shen
- All other Cheney Shen tutorials about it
- How to optimize thread groups number by gpuopen
- NVidia presentation about optimization in compute shaders
- A forum thread also about optimization
Feel free to ask me thing via the issue tab if you don't understand something or if there are mistakes in the repo :)
Happy coding !