Early stage of a new game engine, focusing on fully path-traced graphics.
- Fully path-traced graphics.
- Graphics API abstraction with DirectX 12 backend and Vulkan in progress.
- Loads OpenUSD scenes using openusd-rs, our work in progress pure Rust implementation of OpenUSD.
Maintained by Lauro Oyen (@laurooyen).
Licensed under MIT or Apache-2.0.