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Submarine fixes and improvements - #1014

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Eagle0600 wants to merge 4 commits into
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Eagle0600:submarine
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Submarine fixes and improvements#1014
Eagle0600 wants to merge 4 commits into
Floof-Station:masterfrom
Eagle0600:submarine

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@Eagle0600

@Eagle0600 Eagle0600 commented Aug 30, 2026

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About the PR

In addition to Submarine fixes and improvements (see below), I stopped fixrotations from rotating windoors.

Map Render

Submarine

Restructured AME room

The AME room sits between the Engineering substation and station mains. The way it was configured before, half the AME SMESs fed the Engineering substation and the other half fed the station mains. This means that without the AME on, engineering would quickly run out of power, even with other power sources active.

I moved the SMES array so that the Engineering substation can be fed directly from station mains, and all six SMESs feed directly into mains.

Fixed atmos waste pipe network connection to Engineering.

A unanchored T pipe and an anchored straight pipe were placed where engineering waste leads out into station main waste, meaning the station's waste network was not connected to engineering.

I replaced these with a single anchored T pipe.

Overhauled theatre dorms vents and scrubbers.

While the musician had a vent and scrubber, the clown and mime did not. I added a vent and scrubber to each of these rooms and reconfigured the local atmospheric network slightly to make more sense.

Added vents and scrubbers to disposals and the park.

These spaces had no vents and scrubbers, and particularly in the case of disposals this can result in the buildup of bad air and people or pets getting hurt if they spend too long.

Fixed cryo

The freezer was disconnected from the cryo air pipes. I reconfigured the pipes and filters so the freezer could be connected.

Added atmospheric computers to atmospherics

Added atmospherics network monitor and alerts computer to Atmospherics. They should have access to these computers before anyone else, and previously they existed only on the bridge and the AI core.

Added disposal chute between engineering and PA control

Engineering and the PA control are on the opposite sides of a very large station. This makes the journey somewhat faster, as long as you don't have to drag bulky crates or machines.

Added mail unit network

This is a very large station, so adding a mail system is potentially for sending small items around the station.

Added psychologist lock to psychologist's office

This was medical-locked.

Added captain lock to captain's office maintenance door

This was command-locked.

Removed extra psychologist slot

There is only one psychologist's office, and no other station (I know of) has two psych slots.

Removed extra jetpacks from paramedic lockers

They still have jetpacks next to their suit storage, so these were duplicates. Also, adding them to the lockers makes it more difficult to maintain the locker contents. Locker contents are now locked to the prototype.

Increased number of engineering lockers and suit storages

From five to six lockers and from three to four suit storages, which is as many as comfortably fit in the space allotted. There are up to six engineer and three technical assistant slots on this station, so the number of lockers and suit storages is justifiable.

Miscellany

  • Fixed orientation of couches in the bar and engineering.
  • Fixed various stray/missing vents, scrubbers, lights, pipes, and cables.
  • Removed janitor EVA suits (disposals is no longer spaced).
  • Removed a single tile of air in the burn chamber.

Why / Balance

See above on a change-by-change basis.

Windoors are not rotation invariant. fixrotations should only remove rotations from entities that should never be rotated, such as walls or most tables and windows.

Media

Click to show

These screenshots and videos cover the major changes. There are also various missing/added/moved pipes, lights, cables, vents, and scrubbers which were isolated problems.

ame atmos-computers cryo disposals-atmos engineering-lockers
engineering-pa-chute.mp4
mail-network-01 mail-network-02 theatre-atmos waste-connection

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Licensing:

Changelog
🆑

  • tweak: Submarine: Various improvements and fixes. Added mail unit network. Added chute to PA conrol.

Restructured AME room so that the Engineering substation is fed from mains instead of only the AME. All six AME SMESes now power mains instead of three being dedicated to the Engineering substation.

Fixed atmos waste pipe network connection to Engineering.

Overhauled theatre dorms vents and scrubbers.

Added vents and scrubbers to disposals and the park.

Fixed cryo

Added atmospheric alerts and network monitoring computers to atmospherics.

Added disposal chute between engineering and PA control.

Added mail unit network

Added psychologist lock to psychologist's office.

Added captain lock to captain's office maintenance door.

Removed extra psychologist slot.

Removed extra jetpacks from paramedic lockers. They still have jetpacks next to their suit storage.

Increased number of engineering lockers and suit storages (5->6 and 3->4 respectively).

Fixed orientation of couches in the bar and engineering.

Fixed various stray/missing vents, scrubbers, lights, pipes, and cables.

Removed janitor EVA suits (disposals is no longer spaced).

Removed a single tile of air in the burn chamber.
@Eagle0600

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Why is the "Update branch" button enabled? Why doesn't this need a review to merge?

@Mnemotechnician

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Please condense your changelog to one line. You don't need to describe every change to players (only people who really need to know them are maints, you can put that in the description)

@Eagle0600

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Please condense your changelog to one line. You don't need to describe every change to players (only people who really need to know them are maints, you can put that in the description)

Done.

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