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6 changes: 6 additions & 0 deletions Resources/Locale/en-US/_Floof/traits/physical_traits.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -143,3 +143,9 @@ trait-messy-smoker-popup = You feel the need to spit from what you are smoking..

trait-jump-ability-name = Pounce
trait-jump-ability-description = Being nature's most fearsome predator, you developed the ability to pounce forward in the direction of your gaze.

trait-slight-clumsy-name = Clumsy
trait-slightly-clumsy-description = You have a nack for accidentally stubbing your toe or not jumping high enough to jump over a counter often hurting your self in an embracing way...

trait-very-clumsy-name = Very Clumsy
trait-very-clumsy-description = You have poor hand eye coordination and often mess up climbing over things, shooting weaponry and using electronics....
52 changes: 52 additions & 0 deletions Resources/Prototypes/_Floof/Traits/physical.yml
Original file line number Diff line number Diff line change
Expand Up @@ -746,3 +746,55 @@
jumpDistance: 3
canCollide: true # you may be pouncing but its funny watching poeple flop over
action: ActionPounce

- type: trait
id: SlightlyClumsy
name: trait-slight-clumsy-name
description: trait-slightly-clumsy-description
category: DisabilitiesPhysical
cost: -1
conditions:
- !type:HasJobCondition # we dont want clowns taking this
job: Clown
invert: true
- !type:TraitDependencyCondition
conflicts:
- VeryClumsy
effects:
- !type:AddCompsEffect
components:
- type: Clumsy
clumsyDefib: false
clumsyHypo: false
clumsyGuns: false # we let them shoot with this

- type: trait
id: VeryClumsy
name: trait-very-clumsy-name
description: trait-very-clumsy-description
category: DisabilitiesPhysical
cost: -4
conditions:
- !type:HasJobCondition # we dont want clowns taking this
job: Clown
invert: true
- !type:TraitDependencyCondition
conflicts:
- SlightlyClumsy
- !type:OneOfSpeciesCondition # oni cant shoot guns so feel like we should prevent them from taking this
invert: true
species:
- Oni
effects:
- !type:AddCompsEffect
components:
- type: Clumsy
gunShootFailDamage:
types:
Blunt: 5
Piercing: 4
Heat: 3
catchingFailDamage:
types:
Blunt: 1
clumsyGunShootCheck: 0.2 # 80% chance of success
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